Tag Archives: Traveller

Mayday, Mayday…

Recently, I did a little Traveller starship combat using the Book 2 vector system. Today, I decided that May Day was a great time to do a little Mayday using the standard rules rather than the Traveller-ized system I generally … Continue reading

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What’s our vector, Victor?

Most of the Traveller starship combat we’ve ever done was “theater of the mind”-style descriptive. More recently, I’ve used Mayday rules a few times. I’ve never even tried the Starter Traveller band system, though I think it would probably work … Continue reading

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Online Progress!

After spending a few weeks enamored with Roll20’s dynamic lighting and a lot of the virtual bells and whistles, then a couple more weeks plowing a ton of time into getting my adventures digitized for online play, I finally came … Continue reading

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GDW’s Liege Lord?

Back in the 80s, I used to get newsletters from Game Designers Workshop (“News so fresh you could wrap fish in it!”) and I recall reading about the development of a GDW fantasy/medieval RPG that I think was going to be called Liege … Continue reading

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To Tinker, or Not To Tinker: That is the Question

Like many players from the earlier days of the hobby, I’m a tinkerer. I have always had the urge not only to “fix” things I perceived as broken and “improve” things I thought could be better, I enjoy tinkering with … Continue reading

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Science-Fiction Adventure in the Far Future

After a few months of pretty steady B/X Dungeons & Dragons activity, I’ve hit a little bit of a lull gaming-wise. However, I am excited to be prepping for what will hopefully be a fair amount of Traveller over the … Continue reading

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Learning the Hard Way

Was listening to an episode of the Wandering DMs while doing some housework after failing my save vs. Dirty House. It was their episode on Learning D&D and they discussed their own experiences, learning from the books vs. learning from … Continue reading

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Kilgore’s B/X

Due to popular demand, Kilgore is launching a new D&D game. Since I’ve come to the realization that the 1981 Basic/Expert version is possibly the best single version of the game ever published, that is the ruleset we’ll be using. … Continue reading

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