Tag Archives: thief

Sneaking and Skullduggery

Now that we’ve more or less settled (for now at least) on our D12 thief skills, I’m going to post our success rates for non-thieves attempting many of the same tasks. Each of these is a normal x-in-6 chance similar … Continue reading

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Labyrinth Lord D12 Thief Skills

For those that are interested, here are the by-the-book Labyrinth Lord thief skills calculated for d12 checks instead of percentile dice. This was made simply by taking the percentage value and multiplying by 12, rounding x.5 up to the next … Continue reading

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D12 Thief Skills – UPDATED

Further reflection, feedback from readers, and a lot of discussion with my son have led me to make some changes to our D12 thief skill table. What we’ve essentially done is get the 12th level numbers to match up with … Continue reading

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D12 Thief Skills

UPDATE: We have modified our table to more closely reflect the by-the-book numbers at higher levels. One of the things we’re doing for our Labyrinth Lord-based homebrew game is to convert the thief skills over to a d12 roll-under mechanic … Continue reading

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Steel-Studded Thieves

I’ve noted before that I grant thieves six-sided hit dice in my Labyrinth Lord game rather than a d4. As I stated, I believe that thieves are generally tougher than magic-users but maybe not as tough as clerics. The problem … Continue reading

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Thief Hit Dice

As I noted recently in my Labyrinth Lord House Rules, I’ve decided to give thieves a d6 for hit dice rather than the d4 specified by LL and B/X D&D. This doesn’t seem to be an uncommon ruling, though I … Continue reading

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I’m an adventurer. I want to know what’s in the box.

Here’s an interesting bit from William Dear’s account of his 1979 game of Dungeons & Dragons as related in his 1984 book The Dungeon Master. While investigating the disappearance of James Dallas Egbert III from Michigan State University, Dear played … Continue reading

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Knockspell #2

The second issue of Knockspell Magazine is available at Lulu.com in both perfect-bound and saddle-stitch editions. See the Swords & Wizardry forum for the exciting table of contents. Kilgore’s been waiting for this because of the focus on thieves in … Continue reading

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