I’ve made a significant decision. Our gaming has been nearly non-existent, and what time I’ve been able to devote to it has been spent tinkering with our custom Wizards & Warriors rules. Though I like the system we’re cooking up, it’s taking forever and I need to shelve it for now and get in some actual playing. So, in order to get at it, I’ve determined that we need to pick a system and go with it more or less by the book.

And I’ve chosen the original Advanced Dungeons and Dragons.

This isn’t a slap at the products that have been churned out by the retro-clone and old school renaissance movements over the past couple years, and it isn’t even a statement of preference for 1e AD&D over Basic. For what it’s worth, I think that the 1981 B/X set is probably the best single version of the rules ever published, and that the retro-clone Labyrinth Lord with its Advanced Edition Companion is probably the closest-to-perfect that the game has ever been.

But for all of its warts and issues, 1e is the game I’ve played the most and the one that seems most likely to the vehicle to get our gaming back on track. I’ve referred to 1e as a “glorious train wreck,” and using the three core books to roll up some characters and prepare for a session makes me believe that more strongly than ever. In fact, I’ve spent a fair amount of time this evening groaning as I run into things that drive me a little nuts. Despite that, I think AD&D is where it’s going to be at for us. For every bit that makes me grind my teeth, there are two other bits that make me smile.

Next up is the task of NOT giving in to the temptation to tinker and fix and houserule. Though not intending to play completely by the book, we do intend to stick pretty close on almost everything. PCs will start at 3rd level. We’ll re-roll 1s on hit point rolls. Probably won’t use the weapon vs. armor matrix. But nothing all that significant. The point is to PLAY a game, not DESIGN one.

What this decision means for a couple of my ongoing projects, I’m not quite sure. We’ll see. But the key is to get a game going.

3 Comments to “Won’t Use the Pummel, Grapple, and Ovebear Tables”

  1. Al says:

    My group has bantered a bit about switching to AD&D as well. As much as I admire B/X, and have enjoyed running S&W, we miss AD&D. Game has personality!

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  3. 1d30 says:

    I like to look at the 1E DMG as Gary’s published DM notes. He cleaned them up, wrote some stuff he never used, and gave fledgling DMs something to use when in doubt.

    But if you come up with a better Harlot Table, there’s no reason to not use it! If you want to use Treasure Squandering instead of Treasure Acquired for XP, it’s not really a problem. There aren’t many things in that game that refer back and lock into each other, so changing something doesn’t necessarily have ramifications that echo throughout the rules (3E, I’m looking at you!).

    Makes me wonder if you could make a set of game rules based on interchangeable packets (or even 3×5 cards) so that the whole thing is designed around being able to change any rule without affecting anything else.