I’ve updated my take on thief skills for White Box Swords & Wizardry. No mechanical changes were made other than specifying some racial modifiers to some of the skills.
I’m still not sure if 25% XP is enough or not. I also haven’t decided if the ability to read magic scrolls is really needed, as thieves can be magic-users with this system.
Check out the updated version if interested. Any feedback (and don’t be afraid to hurt Kilgore’s feelings) is welcome.
I’ve also added the WB Thief to the Kreations page.
I have downloaded this and will give it a run this weekend. I honestly think that this is one of the better concepts for S&W and simulacrum gaming: Making the pesky thief an add-on option to a character rather than a separate class. Brilliant idea.
I like this quite a lot.
Incidentally, it reminds me of the “acrobatic mystic” option from the Rules Cyclopedia; in case you aren’t familar with it, a character of the mystic class can choose (at character creation only) to have some special acrobatic skills. To balance this out, the mystic must take something like a -20% experience penalty.
This actually gets my gears churning about some kind of dabbler in wizardry as well, though I imagine that the xp penalty would require something like 150% to 200% normal experience to advance.
Actually, I don’t know that I’ve looked inside a Rules Cyclopedia. Now that you mention this resemblance I’d like to look at one. Until recently I could have purchased a legal PDF to do so. Bummer.
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