White Box Thievery – 1st Draft

I wanted to get this up and maybe get a little feedback, so even though it’s a bit rough and I don’t have a lot of time to talk about just this minute, here is my take on thieves for Swords & Sorcery White Box:

White Box Thievery
A Sub-Class option for Rogues and Footpads

I haven’t played this yet, so it’s very beta. However, I feel that this sub-class (or additional class) approach solves most of the problems I personally have with the thief, particularly when a large part of explaining how it works really involves how all characters engage in what have come to be called “thief skills.”

Check it out if interested. I’d love to hear what anyone thinks about it.

UPDATE: It seems that I’ve jacked up the PDF a little bit. I didn’t used dedicated PDF creation software, but rather printing software that also can make PDFs. Some of the punctuation marks are missing in the document. I’ll get a corrected version up tonight.

The current version is fine, just some quote marks and such are missing.

UPDATE 2: I’ve got a second draft up now.

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2 Responses to White Box Thievery – 1st Draft

  1. bat says:

    Lord Kilgore, that is a very excellent way of defining a thief’s abilities and making them available to every class without creating a new class. A very nice job there and very well thought out.

    • Kilgore says:

      Thanks, bat. I want to reflect a bit more on this and maybe use one in play before revising and writing more about it. Just felt I should get it “out there” to establish a starting point. I’ve been hemming and hawing for a while on this and needed to take the next step.

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