Whippersnapper
No. Enc.: 1d4 (1d4)
Alignment: Chaotic
Movement: 30′ (10′)
Armor Class: 4 [14]
Hit Dice: 1d4+2
Attacks: 1 per HD (whips) / 1 (bite)
Damage: 1d4 subdual (whips) / 2d8
Save: F3-6
Morale: 10
Hoard Class: V (x2)Whippersnappers appear to be smaller cousins of the roper, standing about 6′ tall and easily mistaken for stalagmites in the shadows of the underworld. Each whippersnapper has 1d4+2 20′ tentacles which can whip targets for 1d4 subdual damage. If a target is knocked unconscious, the whippersnapper will attempt to drag it toward its maw at 10′ per round.
Whippersnappers suffer only 50% damage from cold-based attacks, and are immune to electrical-based attacks. However, fire is disagreeable to them and they suffer -4 to save versus fire-based attacks.
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–Monday Monster