Bottomless Bag:
Thursday Thaumaturgy

Old-school dungeoneering can certainly strain the carrying capacity of the modern adventuring party. And when ghouls scare off the torch bearers and eat the porters, how are hard-working PCs supposed to get the loot back to town so it can be spent on carousing?

Bottomless Bag

Spell Level: M1
Range: 30′
Duration: 1 hour + 1 hour/level

This spell turns a normal small sack into a bag of holding for the duration of the spell. The maximum volume held is 10’x5’x3′, and up to 1,000 pounds may be contained while the bag weighs a maximum of 50 pounds. If the bag holds more than it’s normal capacity when the spell expires, it bursts and the contents are hurled out forcefully.

UPDATE: The initial write-up stated that items in the bag at the end of the spell were lost forever. I altered it to shower them all over the place instead.

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6 Responses to Bottomless Bag:
Thursday Thaumaturgy

  1. Restless says:

    I like it, but I can’t help but think that it can be used as a weapon. (Put someone into the bag. Tie it up. Wait for the spell duration to complete.) Perhaps it needs a clause against organic materials or living things?

    I’d probably make it second level, too (given its similarity to rope trick).

    The enterprising DM might wonder what happens to the stuff when the spell duration expires. Could there be extradimensional spaces floating around somewhere that have somebody else’s lost stuff in them? Was the formula of the spell written in such a way that it ends up in the treasure room of some power spell user’s dungeon? Is it just there until you cast the spell on the same sack (or in the same physical location that the spell ran out at) again?

    • Kilgore says:

      Good point about putting someone into it. I was waffling on whether stuff would be lost or burst the bag when the spell ran out. I think I’m going to change it to “burst the bag.” I’ll think about it a bit but I’ll probably change the description soon.

      Thanks much for the feedback!

  2. bat says:

    Hmmm, I sort of liked the idea of tossing someone in and they showed up in Limbo, but then I am like that.

    Yet, at 50 pounds one could shrink somebody and toss them in. Or throw in a halfling or a gnome. Or an adorable baby dwarf.

    • Kilgore says:

      See, I’m only 67% as mean as you, tops. Even if that test does say I’m like Moorcock’s books.

      Besides, I really wanted to keep this first level, and though I had originally felt that losing stuff left in there was a sort of penalty, reflection shows me that clever players could very easily turn it into a bonus.

      I toyed with the idea of it being 50/50, either lost in limbo (as you say) or sprayed all over the place, determined on a case by case basis. But I left it like this.

      (Don’t mention to my players that this would make a MEAN Trojan horse…)

      • Restless says:

        What’s funny is that this still has interesting secondary uses. (Of course, this is not a weakness. I love players to think outside the box and use spells for their secondary effects.)

        For example, if you want to force a door but fail, if the party could shove something extremely heavy (like a stone block or statue) right next to the door, they could put a very large quantity of something (like copper coins or rocks or something) in the sack so they take up less space. If they wedge the sck between the heavy object and door then once the spell’s duration expires and the items come tumbling out they may force or break the door.

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