I read through this article just this weekend and have to admit I’m a bit embarrassed. A lot of what is in the “Delvers Delve” article by David Bowman in the latest issue of Fight On! sounds very much like the reasoning I put into my take on the thief, right down to using a d6-based check for all skills.
Now, despite some glaring similarities, there are some big differences. First of all, most of the skills start off with a 2-in-6 chance for success, while I decided to start nearly everything off at 1-in-6. However, this is actually something I’ve been mulling over as my write-up languishes in “2nd Draft” status. I wonder if the skills at the higher levels are really good enough, and one possible solution was to start everything off a bit higher. Say, like giving a 2-in-6 chance for success.
More importantly, Bowman’s Delver takes two approaches, the first being a bonus to some skills based on a character background and the other being a dedicated Delver class. Neither of these methods is what I went with, having decided that thievery in the game could be best handled by making thievery an “add-on” sub-class option to a character’s standard class.
However, there are plenty of similarities here, particularly when I compare his full article to the extended write-up I have been working on which includes more details than the one-page proposal I’ve published so far. I will have to look this over and consider what’s written. I’ll also have to make sure that I don’t just steal stuff outright.
There’s a lot of good stuff in Fight On! #4, but so far this is the piece that I’m digging the most.