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	<title>Comments on: Take Root &#8211;Thursday Thaumaturgy</title>
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	<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy</link>
	<description>Last seen entering the Lost Caverns some years ago. . .</description>
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		<title>By: bat</title>
		<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy/comment-page-1#comment-594</link>
		<dc:creator>bat</dc:creator>
		<pubDate>Fri, 10 Jul 2009 10:55:43 +0000</pubDate>
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		<description>Pretty slick, squire.</description>
		<content:encoded><![CDATA[<p>Pretty slick, squire.</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy/comment-page-1#comment-593</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Thu, 09 Jul 2009 22:51:25 +0000</pubDate>
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		<description>The way it is written now looks great.

I agree about Sleep, et. al., --and that the 10-second v. 6-second rounds certainly need to be taken into consideration.
Thanks for going into that detail.</description>
		<content:encoded><![CDATA[<p>The way it is written now looks great.</p>
<p>I agree about Sleep, et. al., &#8211;and that the 10-second v. 6-second rounds certainly need to be taken into consideration.<br />
Thanks for going into that detail.</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy/comment-page-1#comment-592</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:45:12 +0000</pubDate>
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		<description>I changed the time spent disentangling on a successful save from 1 minute to 1 round. We play Labyrinth Lord (10 second rounds) so the distinction is important. That seems to make more sense. 

Also, if anyone has any comments on the hit point total that Timeshadows raised, don&#039;t be shy.</description>
		<content:encoded><![CDATA[<p>I changed the time spent disentangling on a successful save from 1 minute to 1 round. We play Labyrinth Lord (10 second rounds) so the distinction is important. That seems to make more sense. </p>
<p>Also, if anyone has any comments on the hit point total that Timeshadows raised, don&#8217;t be shy.</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy/comment-page-1#comment-591</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:41:19 +0000</pubDate>
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		<description>Oops. That was supposed to be 15 + 10/level, for a *total* of 25 for a 1st level casting. I’ll correct it to that right away.

I considered the hit points for a while, wanting a way for someone to hack themselves out but not *too* quickly.

Say that Locklar has been rooted by a 3rd-level magic-user, his roots have 45 hit points. With a long sword he will do an average of 4 points per round (ten seconds in Labyrinth Lord or B/X) and will free himself in 12 rounds, or 2 minutes. If his friend the dwarf helps, he’s out in one minute.

Compared to 1st-level sleep (WAY over-powered in my book) or 2nd-level hold person, I think this seems about right. Neither of those spells offer any way to free yourself once you’re affected, and both of them prevent you from any other action.

The 10 + 5/lvl rate would mean Locklar could free himself in only one minute, which seems a bit fast for me.

Maybe a 20 + 5/lvl would allow for the same starting point but ramp it up more slowly, so that higher-level castings aren’t quite so tough.</description>
		<content:encoded><![CDATA[<p>Oops. That was supposed to be 15 + 10/level, for a *total* of 25 for a 1st level casting. I’ll correct it to that right away.</p>
<p>I considered the hit points for a while, wanting a way for someone to hack themselves out but not *too* quickly.</p>
<p>Say that Locklar has been rooted by a 3rd-level magic-user, his roots have 45 hit points. With a long sword he will do an average of 4 points per round (ten seconds in Labyrinth Lord or B/X) and will free himself in 12 rounds, or 2 minutes. If his friend the dwarf helps, he’s out in one minute.</p>
<p>Compared to 1st-level sleep (WAY over-powered in my book) or 2nd-level hold person, I think this seems about right. Neither of those spells offer any way to free yourself once you’re affected, and both of them prevent you from any other action.</p>
<p>The 10 + 5/lvl rate would mean Locklar could free himself in only one minute, which seems a bit fast for me.</p>
<p>Maybe a 20 + 5/lvl would allow for the same starting point but ramp it up more slowly, so that higher-level castings aren’t quite so tough.</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/take-root-thursday-thaumaturgy/comment-page-1#comment-589</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Thu, 09 Jul 2009 18:00:12 +0000</pubDate>
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		<description>I very much like this one, but, if I may, would suggest that the HP of the roots is too high for a spell of that level.  My suggestion would be 10 + 5/.</description>
		<content:encoded><![CDATA[<p>I very much like this one, but, if I may, would suggest that the HP of the roots is too high for a spell of that level.  My suggestion would be 10 + 5/.</p>
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