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Tag Archives: Wizards & Warriors
Multiple Attacks
I’ve never been a huge fan of the multiple attacks per round rule for fighters against weak creatures (1HD or less than 1HD, depending on edition), and am thinking of replacing them with a multi-attack rule similar to what the … Continue reading
Kicking off a Campaign
Here are the stages our homebrew game (now called Wizards & Warriors) has gone through in the past year: Tweaked Labyrinth Lord game Heavily house ruled Labyrinth Lord game Modified Labyrinth Lord game with new write-ups for monsters and spells … Continue reading
Momentum
As we’re codifying the combat rules for Wizards & Warriors, I’m tempted to give a slight twist to the old high-roll-on-1d6-wins scheme. We’re going to keep high roll on 1d6 wins, but instead of whichever side rolls best that round … Continue reading
D6 Roll to Advance
Our Roll to Advance alternative experience and leveling system uses a die roll for variability. This adds a bit of unpredictability into a system that would otherwise have characters automatically leveling up after X sessions at a certain level. We … Continue reading
Wizards & Warriors Treasure
First, I must say that I’m surprised (and flattered) that a number of readers are actually interested in seeing our five color Wizards & Warriors homebrew. I also want to thank those who have sent words of encouragement. I was … Continue reading