Tag Archives: Swords & Wizardry

City Encounters

A comment online made me look to see what I’d ever written about the City Encounters supplement by Matt Finch. And it turns out I’ve written nothing about it, which is weird because I think it’s one of my favorite … Continue reading

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Paladin Variant

This is something that’s been on my mind for a long, long time. Though I don’t actually intend to use it in our game, I wanted to write it up and get it out there for some feedback. I think … Continue reading

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Choosing a Direction

Readers have probably figured out that I am quite streaky when it comes to posting here, ripping off a post a day for stretches lasting weeks or even months, then going almost totally silent for periods just as long. That … Continue reading

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How many is too many? (Updated)

The comments section on my recent post about the differences between racial abilities in 1e AD&D and the new Labyrinth Lord Advanced Edition Companion attracted the notice of Dan Proctor and he weighed in a number of topics, one of … Continue reading

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Re-Roll All Hit Dice

I’ve been thinking about the hit point method explicitly stated in Swords & Wizardry White Box, the “re-roll all hit dice” method: Hit points are re-rolled each time a Player Character advances in level—however, if the re-roll results in a … Continue reading

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More S&W White Boxed Sets

Brave Halfling Publishing has a few more boxed sets of Swords & Wizardry White Box available for order. Hurry! Hurry! Hurry! When these are gone there will be no more until November. Kilgore ordered his. UPDATE: Alas, it appears that … Continue reading

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One Game To Rule Them All?

For some time now, my plan has been a two-pronged approach to fantasy gaming. Labyrinth Lord by the book with only a few house rules would be one side of the coin while a totally customized Swords & Wizardry White … Continue reading

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Booklets

A while back, Verhaden had a post up that began thus: For a while, there has been a lot of talk on various forums and blogs about the usefulness of having a RPG system in booklet format. The discussion seems … Continue reading

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