Tag Archives: Swords & Wizardry

Paladin Variant

This is something that’s been on my mind for a long, long time. Though I don’t actually intend to use it in our game, I wanted to write it up and get it out there for some feedback. I think … Continue reading

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Choosing a Direction

Readers have probably figured out that I am quite streaky when it comes to posting here, ripping off a post a day for stretches lasting weeks or even months, then going almost totally silent for periods just as long. That … Continue reading

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How many is too many? (Updated)

The comments section on my recent post about the differences between racial abilities in 1e AD&D and the new Labyrinth Lord Advanced Edition Companion attracted the notice of Dan Proctor and he weighed in a number of topics, one of … Continue reading

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Re-Roll All Hit Dice

I’ve been thinking about the hit point method explicitly stated in Swords & Wizardry White Box, the “re-roll all hit dice” method: Hit points are re-rolled each time a Player Character advances in level—however, if the re-roll results in a … Continue reading

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More S&W White Boxed Sets

Brave Halfling Publishing has a few more boxed sets of Swords & Wizardry White Box available for order. Hurry! Hurry! Hurry! When these are gone there will be no more until November. Kilgore ordered his. UPDATE: Alas, it appears that … Continue reading

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One Game To Rule Them All?

For some time now, my plan has been a two-pronged approach to fantasy gaming. Labyrinth Lord by the book with only a few house rules would be one side of the coin while a totally customized Swords & Wizardry White … Continue reading

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Booklets

A while back, Verhaden had a post up that began thus: For a while, there has been a lot of talk on various forums and blogs about the usefulness of having a RPG system in booklet format. The discussion seems … Continue reading

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AAC

In our Swords & Wizardry White Box game, we’re using Ascending Armor Class [AAC] on a trial basis. I’ve declared that a minimum of ten sessions with AAC will be played before I listen to any feedback, and that after … Continue reading

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