Tag Archives: rules

3d6 or 4d6?

I am planning to shift to a “roll in order” for ability scores, with the opportunity to swap two scores. We’ve almost always played “4d6, drop lowest”, but I’m leaning toward a straight 3d6 for Labyrinth Lord from now on. … Continue reading

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Steel-Studded Thieves

I’ve noted before that I grant thieves six-sided hit dice in my Labyrinth Lord game rather than a d4. As I stated, I believe that thieves are generally tougher than magic-users but maybe not as tough as clerics. The problem … Continue reading

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Tyrannosaur Cleans Up
–100 XP/ HD (pt. 3)

I didn’t have an opportunity at the time to try anything other than orcs against a tyrannosaur while pondering a flat 100 XP per hit die for monsters. As some in the comments pointed out, low-HD monsters are vulnerable to … Continue reading

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Orcs & Tyrannosaurs
– 100 XP / HD (pt. 2)

Yesterday I wrote a little bit about the idea of using the original OD&D rule of a flat 100 experience points per monster hit die. I gave three reasons in favor of this: simplicity, ease of advance at lower levels, … Continue reading

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100 XP Per Hit Die

I’m considering going to a flat 100 experience points per HD for combat. First of all, it’s just plain simple. Secondly, it makes the first few levels a bit easier to attain, as the goblins and giant rats are suddenly … Continue reading

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Claw/Claw/Bite

Some aspects of the typical multiple attack routine by monsters in these games that we play have bothered me for some time, particularly the way that rolling a claw/claw/bite tends to slow things down a bit. Three rolls for each … Continue reading

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Labyrinth Lord House Rules

We’ve played a fair amount of Labyrinth Lord over the past few months. My initial inclination was to begin house ruling left and right, but we’ve settled on a rather short (and apparently not unusual) list of official house rules: … Continue reading

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Labyrinth Minions

After some feedback, discussion, and reflection, I’ve tweaked the original draft of Labyrinth Minions a bit. Here’s the final product: I changed the roll for the number of potential hirelings found per recruiting effort to a d6 and added a … Continue reading

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