Tag Archives: rules

Roll to Advance

Over the past month or so I’ve alluded to a new alternative character experience and advancement system we’re trying out. Over the course of this week, I’m going to run a series of posts describing and explaining it as it … Continue reading

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No More Criticals

For many years I’ve used one of two critical hit rules: On a natural 20, attacker gets another attack roll. If the second roll is also 20, a third is earned, and so on. Every attack that hits scores normal … Continue reading

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Re-Roll All Hit Dice

I’ve been thinking about the hit point method explicitly stated in Swords & Wizardry White Box, the “re-roll all hit dice” method: Hit points are re-rolled each time a Player Character advances in level—however, if the re-roll results in a … Continue reading

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Yet more on D6 Weapon Damage

Blood of Prokopius posts on the D6 weapon damage thing, making this point: Having d6 damage has given my players the freedom to use weapons that they wouldn’t otherwise use. The main party fighter uses a spiked club, which he … Continue reading

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D6 Weapon Damage

Grognardia points out a Fighting Fantasist post on all-d6 weapon damage. It’s actually more of a description of hit points, using the “measure the life expectancy of the characters under fire” description to justify all weapons doing the same damage. … Continue reading

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Save vs. Wandering Monsters

Saw this proposed house rule in the Swords & Wizardry forums: Save vs. Wandering Monsters Instead of rolling a 6-sider every now and then, I’m going to ask one of the PC’s to make a saving throw (vs. “wandering monsters”) … Continue reading

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3d6 or 4d6, Concluded

For previous posts on this topic, see this and this. First, the thread I started on the Goblinoid Games Labyrinth Lord forum sort of took off. A lot of great discussion there. Here are a few things I particularly liked: … Continue reading

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3d6 or 4d6 Compared

As a follow-up to last night’s post on rolling up ability scores for Labyrinth Lord, here’s a screenshot of a little Excel sheet I whipped up to simulate some rolls: You can click for a closer look, but, before you … Continue reading

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