Tag Archives: rules

Drop and Give Me Twenty

I wasn’t going to do this, but decided what the heck. Our game is basic 3 book AD&D. Ability scores generation method? 4d6 drop lowest, arrange as desired OR 3d6 12 times, keep 6 best, arrange as desired Player chooses … Continue reading

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Racial Level Limits

The topic of level limits for demi-human characters seems to be making the rounds, and I see that I’ve not really ever weighed in on it except in my Roll To Advance system of alternative XP/advancement rules, so I’ll toss … Continue reading

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Turning Undead

We continue to work on our modified Labyrinth Lord Advanced Edition game and I think I’ll have a serviceable player’s handbook ready for use by the end of the week. One of the many tweaks we’ve made is to the … Continue reading

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Roll to Advance PDF

Here is a one-page PDF of the Roll to Advance system I introduced last week. Obviously, the one-page format does not allow for in-depth explanation or discussion of the system, but it does provide the basics needed to use it … Continue reading

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Roll to Advance (pt 5)
–Wrap-Up

This is the conclusion to the series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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Roll to Advance (pt 4)
–Multi-Classed Characters

Welcome to part four of our series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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Roll to Advance (pt 3)
–The Races

This is the third part of my series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the … Continue reading

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Roll to Advance (pt 2)
–The Classes

Yesterday I introduced the Roll to Advance alternative system for character experience and advancement in our classic fantasy game. In short: At the end of each playing session, the player rolls a d20. If the modified roll exceeds a specified … Continue reading

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