-
-
1d12 Blogs
Rust Monster Ate My Sword
Ancient Vaults & Eldritch Secrets
Bat in the Attic
Beyond the Black Gate
Greyhawk Grognard
Grognardia
Jeff’s Gameblog
Lord of the Green Dragons
Outlook is Grim
Sandbox of Doom
Sham’s Grog ‘n Blog
Society of Torch, Pole, & Rope
Trollsmyth
Uhluht’c Awakens
Lamentations of the Flame Princess
Save Vs. Poison
Sword +1
Advanced Gaming & Theory
Original Edition Fantasy
Old Guard Gaming Accoutrements
Dungeons and Digressions
Delta's D&D Hotspot
Unclebear
Grubb Street
Beeyark
Retro Roleplaying
How to Start a Revolution in 21 Days or Less
Ode to Black Dougal
Not a Grognard
Hamsterish Hoard of D&D
Tankards & Broadswords
Gnome Stew
Monsters and Manuals
Adventures in Gaming
3d6
Grand Tapestry
Castle Dragonscar
Blood of Prokopius
Hill Cantons
Temple of Demogorgon
Wasted Lands
Secrets of the Shadowend
Wondrous Imaginings
Meep's Blog of DnD
Superhero Necromancer
B/X Blackrazor
Savage Afterworld
Telecanter's Receding Rules
Savage Sword of Athanor
Aeons & Augauries
Grimmhaus
Akratic Wizardry
Lord Gwidion
Mule Abides
Keep on the Gaming Lands
Planet Algol
Underdark Gazette
Daggers & Dorks
Strange Stones
Backstage Pass
In Like Flynn
Thinking Out Loud
World of Onn
Swords Against the Outer Dark
Carter's Cartopia
Tenkar's Tavern
Welsh Piper
Under A Blood Red Sky
Silver Key
Paladin In Citadel
Tao of D&D
RPG dumping ground
Sickly Purple Death Ray
Troll Ate My Homework
Old School Rant
Swashbuckler's Hideout
Paradigm Traveler
Roles, Rules, and Rolls
A character for every game
Drunken Ranger
Mythmere's Blog
Underworld Ink
Grognardling
Bane's Blog
Ludophile's D&D Corner
Forums
Games & Publishers
Resources
Pages
Archives
Tag Archives: roll to advance
D6 Roll to Advance
Our Roll to Advance alternative experience and leveling system uses a die roll for variability. This adds a bit of unpredictability into a system that would otherwise have characters automatically leveling up after X sessions at a certain level. We … Continue reading
Wizards & Warriors Treasure
First, I must say that I’m surprised (and flattered) that a number of readers are actually interested in seeing our five color Wizards & Warriors homebrew. I also want to thank those who have sent words of encouragement. I was … Continue reading
Roll to Advance PDF
Here is a one-page PDF of the Roll to Advance system I introduced last week. Obviously, the one-page format does not allow for in-depth explanation or discussion of the system, but it does provide the basics needed to use it … Continue reading
Roll to Advance (pt 5)
–Wrap-Up
This is the conclusion to the series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading
Roll to Advance (pt 4)
–Multi-Classed Characters
Welcome to part four of our series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading
Roll to Advance (pt 3)
–The Races
This is the third part of my series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the … Continue reading
Roll to Advance (pt 2)
–The Classes
Yesterday I introduced the Roll to Advance alternative system for character experience and advancement in our classic fantasy game. In short: At the end of each playing session, the player rolls a d20. If the modified roll exceeds a specified … Continue reading
Roll to Advance
Over the past month or so I’ve alluded to a new alternative character experience and advancement system we’re trying out. Over the course of this week, I’m going to run a series of posts describing and explaining it as it … Continue reading