Tag Archives: roll to advance

D6 Roll to Advance

Our Roll to Advance alternative experience and leveling system uses a die roll for variability. This adds a bit of unpredictability into a system that would otherwise have characters automatically leveling up after X sessions at a certain level. We … Continue reading

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Wizards & Warriors Treasure

First, I must say that I’m surprised (and flattered) that a number of readers are actually interested in seeing our five color Wizards & Warriors homebrew. I also want to thank those who have sent words of encouragement. I was … Continue reading

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Roll to Advance PDF

Here is a one-page PDF of the Roll to Advance system I introduced last week. Obviously, the one-page format does not allow for in-depth explanation or discussion of the system, but it does provide the basics needed to use it … Continue reading

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Roll to Advance (pt 5)
–Wrap-Up

This is the conclusion to the series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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Roll to Advance (pt 4)
–Multi-Classed Characters

Welcome to part four of our series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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Roll to Advance (pt 3)
–The Races

This is the third part of my series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the … Continue reading

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Roll to Advance (pt 2)
–The Classes

Yesterday I introduced the Roll to Advance alternative system for character experience and advancement in our classic fantasy game. In short: At the end of each playing session, the player rolls a d20. If the modified roll exceeds a specified … Continue reading

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Roll to Advance

Over the past month or so I’ve alluded to a new alternative character experience and advancement system we’re trying out. Over the course of this week, I’m going to run a series of posts describing and explaining it as it … Continue reading

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