Tag Archives: renaissance

On Blogging

No. I’m not going to comment on any of the recent shenanigans involving various parts of the OSR blogosphere. I have blogged in other (far more charged and controversial) areas for a long time. It’s the internet. Either get over … Continue reading

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OSR Phase 2

Erin Smale of Welsh Piper left a comment on yesterday’s post about old-school overload (sarcastic term, folks!) in which he linked to a post of his own from last September. This is serendipitous, as I had seen that post a … Continue reading

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How many is too many? (Updated)

The comments section on my recent post about the differences between racial abilities in 1e AD&D and the new Labyrinth Lord Advanced Edition Companion attracted the notice of Dan Proctor and he weighed in a number of topics, one of … Continue reading

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Venn

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My Father Didn’t Fight in the Retro-Clone Wars

Dan Proctor writes about the term “retro-clone”: Another one bites the dust Dan, as you may know, is the creator of Labyrinth Lord, the retro-clone that recreates the 1981 B/X set of D&D rules, and is one of the first … Continue reading

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School’s Out For Summer

Old School: A Style of Play or Just Playing Early RPGs? Randall at RetroRoleplaying: The Blog posts part of a note from a friend of his: My rules incorporate all sorts of “modern” things that online “Old School” proponents would … Continue reading

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Booklets

A while back, Verhaden had a post up that began thus: For a while, there has been a lot of talk on various forums and blogs about the usefulness of having a RPG system in booklet format. The discussion seems … Continue reading

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Blah blah blah

The kids are arguing about the term “old school” again. Here, there, and everywhere. I won’t bother linking. If you read any other game blogs besides this one (and you had better be) you’ve seen plenty of it in the … Continue reading

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