Tag Archives: maps

Dungeon Density

When I say “dungeon density” I do not mean, at least not this time, the frequency of monsters and/or treasure within the mythic underworld. Rather, I’m talking about the physical density of the construction. Are the rooms, corridors, and chambers … Continue reading

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Ruins of Atlantis

Explore the remains of a legendary kingdom thought to have vanished from the face of the earth. What really happened? Where are the Atlanteans now? Who lives in the wreckage today? What ancient treasures can you uncover? And will you … Continue reading

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Tower and Dungeon

Was flipping through an old notebook when I came across this: A 9 level, 50′ diameter tower with a small 3-level dungeon below. To be honest, I have no idea what this was for. I don’t remember drawing it up, … Continue reading

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Old 1-Page Dungeon: Level 2

As promised, here is the second level of the old one-page dungeon complex I began running three or four years back when I first re-entered the gaming world. It was written up for AD&D 2e, but the minimalist descriptions make … Continue reading

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More Old 1-Pager-ish Dungeon

A commenter on last night’s post about an old 1-page dungeon wrote: You were doing one-page dungeon levels years before all the rest of us. And I responded that, well, thanks for the kudos but I don’t really think there’s … Continue reading

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Old 1-Page Dungeon

The one-page dungeon has gotten a lot of press lately (for good reason) including a new contest which uses what has become the de-facto standard 1-page template. I must admit that I’ve always liked the 1-page dungeon design scheme. Back … Continue reading

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Maps of Greyhawk

My guess is that most old school-ish gamers hold these in pretty high esteem: Maps of Greyhawk (Click for bigger versions) For all the hours I spent pouring over these and books from the 1983 boxed set, we never really … Continue reading

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Updated Forbidden Jungle Map

I’ve got some more done on my wilderness map for the Forbidden Jungle sandbox: The yellowish terrain is a huge plateau thrust above the level of the jungle canopy. The sickly greenish terrain is swampy territory. I also moved the … Continue reading

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