Tag Archives: Labyrinth Lord

Kicking off a Campaign

Here are the stages our homebrew game (now called Wizards & Warriors) has gone through in the past year: Tweaked Labyrinth Lord game Heavily house ruled Labyrinth Lord game Modified Labyrinth Lord game with new write-ups for monsters and spells … Continue reading

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NPC Cleric Spells – FREE

Since I’ve been moaning about our ever-morphing homebrew game so much lately, I thought I’d put up something actually useful for a change. So here’s a free PDF with random spells for NPC clerics. Roll a d10, check the table, … Continue reading

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Choosing a Direction

Readers have probably figured out that I am quite streaky when it comes to posting here, ripping off a post a day for stretches lasting weeks or even months, then going almost totally silent for periods just as long. That … Continue reading

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Five Color Magic Text Doc

It occurred to me that nearly everyone who wants to give Five Color Magic a try in their own game will want to tweak it a bit. So I uploaded a .doc version of the lists for you to mess … Continue reading

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Turning Undead

We continue to work on our modified Labyrinth Lord Advanced Edition game and I think I’ll have a serviceable player’s handbook ready for use by the end of the week. One of the many tweaks we’ve made is to the … Continue reading

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Roll to Advance PDF

Here is a one-page PDF of the Roll to Advance system I introduced last week. Obviously, the one-page format does not allow for in-depth explanation or discussion of the system, but it does provide the basics needed to use it … Continue reading

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Roll to Advance (pt 5)
–Wrap-Up

This is the conclusion to the series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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Roll to Advance (pt 4)
–Multi-Classed Characters

Welcome to part four of our series of posts on our Roll to Advance alternative experience and advancement system for our fantasy RPG. In short: At the end of each playing session, the player rolls a d20. If the modified … Continue reading

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