Tag Archives: kilgore edition game

Magic Item Write-Ups

As my son and I continue to plow ahead on our homebrew Wizards & Warriors game, we’ve reached the point where we have started to write up magic items. We’re using B/X and Labyrinth Lord as our starting point with … Continue reading

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Spell Improvement

As we continue to tinker on our Wizards & Warriors Five Color Game, I am once again looking at spells and how they grow in power as the caster gains levels. Numbers in this post will all be from Labyrinth … Continue reading

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Wizards & Warriors ALPHA
–Five Color Game PDF

Here is the what we’re calling the Alpha version of our Five Color Game Wizards & Warriors: It’s the 22 page player’s section and still needs some work. But a number of readers have expressed interest in this project and … Continue reading

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Five Color Magic

Last week I wondered aloud about the possibility of reorganizing the spell lists and spellcaster classes into five schools or spheres based loosely on that one card game. As I’ve thought about it some more and got my son involved, … Continue reading

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Cure X Wounds
–Thursday Thaumaturgy

I’ve always found it odd that cleric’s cure wounds spells were on levels 1, 4, and 5, with heal at level 6 and resurrection at level 7. (Well, I also find the existence of the 5th level raise dead odd, … Continue reading

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Alignment of Magic

In our game, the mystical force commonly known as “magic” has two sides, Light and Dark. These sort of, but not exactly, mimic the Positive and Negative material planes of existence in the traditional games also sort of, but not … Continue reading

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Permanent Magic Spells

While on a long drive yesterday, my son and I spent some time discussing counterspells, which I plan to include in our homebrew game Magic & Monsters. During the explanations, examples, and answering of questions, the subject of permanent magic … Continue reading

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Magic Blast

Something I’ve thought about for a while but never tried is giving magic-users a low-power combat power. The main point would be to give low-level magic-users something more to do; a side benefit would be that it would help address … Continue reading

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