Tag Archives: design

Dungeon Density

When I say “dungeon density” I do not mean, at least not this time, the frequency of monsters and/or treasure within the mythic underworld. Rather, I’m talking about the physical density of the construction. Are the rooms, corridors, and chambers … Continue reading

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Jump Start a Dungeon

I’ve got a ruined temple that a player is currently exploring with three entrances to a dungeon. The problem I’ve got is that I haven’t designed the dungeon. I had some grand plans for for a stack of one-pagers, but … Continue reading

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