Tag Archives: B/X

Character Sheet for B/X and OSE

Here is my one-sided sheet for my Kilgore’s Advanced Old-School Essentials (KAOSE) game. It uses the letter codes from OSE for saving throws and abilities, but should be usable in almost any oldschool D&D game. It’s very basic, which is … Continue reading

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Cleric Spell Progression — UPDATE

A while back I wrote about how I dislike the B/X spell progression for clerics. However, though I remain unconvinced that it really makes sense, I have decided that this is yet another thing that is not worth deviating from … Continue reading

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Beyond the Pale

Confession time: I like ascending armor class. And as long as we’re baring our souls regardless of consequences here, another confession: I use ascending AC in my oldschool game. As far as I can tell, ascending AC is the only … Continue reading

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KAOSE Reigns

Though the posting here has been zip, my D&D games are still zipping along pretty well. Kilgore is currently: Dungeon mastering an oldschool B/X campaign online which has more than 30 sessions in the past 11 months. This is a … Continue reading

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Clerical Spell Progression

I’ve never been a fan of the spell progression for B/X clerics. They gain 3rd AND 4th-level spells when they reach 6th level, and then they gain 5th-level spells a level later. I’ve generally just gone with the spell progression … Continue reading

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Thieves’ Abilities – Easy, Hard, and Very Hard

To state that the thief class is “controversial” in oldschool circles is an understatement. But, despite some reservations, I remain in favor of its inclusion in the game. The B/X thief, however, has what I perceive to be some significant … Continue reading

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Kilgore’s B/X Gets Play-tested Updates

All of the playing (and design work to support it) I’ve done over the past few months has allowed me to work in some of my house rule ideas, trial them in play a bit, and tweak them or discard … Continue reading

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Return of Magic Blast

Years ago, a hot topic on this blog and some forums I was in was the “magic blast” attack power for magic-users. I had originally proposed it in order to make lower-level magic-users a bit more fun for players as … Continue reading

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