Tag Archives: AD&D

Method I vs. Method II

A few months back, I wrote about our plan to use Method K for ability score generation in our AD&D game. Method K was a roll 3d6 in order, swap any two system with a seventh “bonus” roll which could … Continue reading

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Chopping up a PHB

So as our AD&D game gets going, I’ve decided that I would like to have an electronic and searchable version of the rules available for use as needed. Now, I won’t try to pretend that I’ve never done an internet … Continue reading

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Open Locked Doors with Strength

Here’s another AD&D rule that I came across in the section on doors that I don’t ever remember using: Regardless of how a door opens, it is usual that its weight and condition require that force be used to swiftly … Continue reading

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Secret Hit Points

While re-reading the 1e AD&D books, I came across this in the Players Handbook section on hit points: In some campaigns the referee will keep this total secret, informing players only that they feel “strong”, “fatigued” or “very weak”, thus … Continue reading

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Restenford Campaign Log – Session 2

Got in a second session of our new AD&D campaign which uses L1: The Secret of Bone Hill as a starting point. This session, my wife joined up and selected a PC from the “standby” folder I have ready for … Continue reading

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Sage Advice

I might be the last person on earth to know about this, but all of the Sage Advice columns from Dragon Magazine issues 31-134 are available online. This covers the 1e AD&D period nicely and will be a useful resource. … Continue reading

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Restenford Campaign Log, Session 1

We kicked off our new AD&D campaign Monday evening with PCs that had been rolled up over the weekend. Initially, the only two players are my two kids, but we are hoping to add a couple more (players, not kids) … Continue reading

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Ability Scores, Method K

We’re going to go mostly by-the-book in our new 1e AD&D campaign, emphasis on “mostly.” Here are two passages from the Gygax himself on generating ability scores: The range of these abilities is between 3 and 18. The premise of … Continue reading

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