Tag Archives: AD&D

Dragon Damage

Yesterday I noted that I’m planning on making dragons a lot more common in our AD&D game than I’ve made them in the past (read: virtually unused) and how having uberpowerful “name” dragons doesn’t have to mean that all dragons … Continue reading

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The ‘Smaug Problem’

One of the things I intend to do with our new 1e AD&D game is to put the “dragons” back into “Dungeons & Dragons.” I’ve rarely seen dragons used, either as a player or as DM, and I think that’s … Continue reading

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Advanced XP

One of the things I’ve found the most tedious about calculating experience in AD&D is the per hit point part of the creature’s value. I understand why a creature with more hit points is worth more than one of its … Continue reading

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Is it really empty on 1–12 ?

I’ve never really cared for the fact that AD&D figures that 60% of dungeon rooms are empty, at least according to Appendix A: Random Dungeon Generation (DMG, pg 170-172). Sure, I could make my own table or use the percentages … Continue reading

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Paladin Variant

This is something that’s been on my mind for a long, long time. Though I don’t actually intend to use it in our game, I wanted to write it up and get it out there for some feedback. I think … Continue reading

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Drop and Give Me Twenty

I wasn’t going to do this, but decided what the heck. Our game is basic 3 book AD&D. Ability scores generation method? 4d6 drop lowest, arrange as desired OR 3d6 12 times, keep 6 best, arrange as desired Player chooses … Continue reading

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Racial Level Limits

The topic of level limits for demi-human characters seems to be making the rounds, and I see that I’ve not really ever weighed in on it except in my Roll To Advance system of alternative XP/advancement rules, so I’ll toss … Continue reading

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Method I vs. Method II

A few months back, I wrote about our plan to use Method K for ability score generation in our AD&D game. Method K was a roll 3d6 in order, swap any two system with a seventh “bonus” roll which could … Continue reading

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