My apologies for the lack of posting. As we all know, sometimes the Real World interferes with both gaming and blogging. When I started this blog, I knew I didn’t have enough time available for it, but I did it anyway. I’ve done ZERO gaming for a month now, including no work on the Five Color Game. Very disappointing.
Anyway, I want to point out this list of houserules over at Telecanter’s. It’s a great collection of quick and easy systems for simplifying any old school game and deserves a look.
The one that sticks out at me, snagged from Raggi, is list-based encumbrance. Encumbrance is something that gives nearly everyone a fit. You want to track it because you want at least a base level of realism, but adding up the numbers and constantly re-doing it as the game progresses is a hassle. Delta’s stone-based system makes the numbers much more manageable and is something I’ve been considering, but I wonder if the list method is the way to go.
I’m reminded of the very early 1990s when I was working on turning 2nd Edition D&D combat into a Battletech-like game (yeah, I know…how new school of me) and was working out a way to track possessions (weapons, especially) by location by giving so many “slots” for each arm, upper torso, waist, etc., similar to how the ‘mechs in Battletech assign weapon and armor by location. That was, in retrospect, not the direction to go. But the “slot” system, not unlike computer RPGs, was a good way to handle equipment and encumbrance.
I haven’t checked out the whole system in Raggi’s game, but I’ve been thinking about this and am going to give it (or something much like it) a serious look. I think it might hit the sweet spot between realism, fun, and playability.
And I will endeavor to not ignore this site so much in the future.