–Monday Monster

“Oh, look,” Locklar said, laughing. “The little scaly dog boys are bringing up their leader.”

He guffawed at the way the kobalds were chanting the name of whoever it was that was on his way.

“Let me guess,” Locklar said in rough kobald, “is your king almost three feet tall?” He laughed again.

The leader emerged from the kobald’s tunnel and Locklar’s laugh died in his throat.

“Get Mortigan up here,” he shouted back to his companions in a choked voice. “Tell him we need some firepower!”

Scorbald (Scorpion/Kobald)

No. Enc.: 1d6 (1d6)
Alignment: Chaotic
Movement: 120′ (40′)
Armor Class: 5 [14]
Hit Dice: 1+1
Attacks: 4 (2 claws / weapon / tail sting)
Damage: 1d4 / 1d4 / weapon-1 / 1 + poison
Save: F1
Morale: 7
Hoard Class: I (XIII)

Scorbalds are a hideous combination of scorpion and kobald. The upper torso of the scaly dog-like humanoid is attached to the body of a 3′ scorpion with a 3′ stinging tail. The tail delivers a poison which saps 2 points of strength, dexterity, or constituion (determine randomly) unless a save vs. poison is successful. The ability drain lasts for 1d6 days. A character who has an ability drained to zero or below dies.

Scorbalds sometimes rule over tribes of normal kobalds.

Adding a little sting to an old standby.

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–Monday Monster

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