Rope Shot
–Thursday Thaumaturgy

“How did they get up that?” Locklar asked, pointing at the wall. It was at least fifty feet high and smooth as cut marble.

“I don’t know,” Arthena said. “Maybe they used that rope?”

Emma laughed. “You think?”

Locklar looked at the rope coiled on the ground. It was cut at one end. “I know they used the rope,” he said. “And they cut it after they reached the top. But how did they get it fastened at the top in the first place?”

Arthena and Emma looked at each other and shrugged.

“Okay,” Emma said, “you’ve got us there.”

Rope Shot

Level: M1, C2, D1
Range: 20′ plus 10′ per caster level
Duration: 1 turn per caster level

The caster causes a length of rope to shoot from his or her outstretched hand. It will tie its leading end securely to anything within range and sight of the caster. GMs may allow a chance for successful “blind shots” into darkness or at invisible objects. It cannot be used to tie up an individual, though it can tie itself to people or creatures.

Regardless of length, the rope can support the weight of three normal-sized human beings. It burns and can be cut as normal rope. When the spell’s duration expires, the rope evaporates. It begins to shimmer one minute before it disappears, giving a warning to those who might be hanging from it.

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3 Responses to Rope Shot
–Thursday Thaumaturgy

  1. ze bulette says:

    I like the shimmering bit – it’d be fun to take out the 1 minute sand timer when announcing that it’s started. Tension! 🙂

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