Now that Knockspell #3 has been out for a while, I’ll post two of my contributions to that fine publication. Originally posted here and here, the giant scorpadillos quickly became a staple in my campaign. As they’ve got a sort of “quasi-official” status due to being published in Knockspell, I’ll update their stats here on the site to match the magazine.
Giant Scorpadillo
No. Enc.: 1d4 (1d6)
Alignment: Neutral
Movement: 120′ (40′)
Armor Class: 4 [15]
— Underbelly: 7 [12]
Hit Dice: 2
Attacks: 2 (bite, sting)
Damage: 1d4/1+poison
Save: F4 [11]
Morale: 9
Hoard Class: VIIThese creatures seem to be the twisted creation of a demented sorcerer from ages past. Combining the armored body of a huge armadillo with the poisonous sting of a giant scorpion’s tail, these beasts are equally at home in labyrinths or in the wilderness. They are naturally aggressive and do not hesitate to attack.
Anyone stung by the tail of a giant scorpadillo must save vs. poison or immediately go into convulsions and die in 1d6 turns.
The underside of the giant scorpadillo is armor class 7, but the creature is low to the ground and such attacks are difficult at best. If means to strike at the vulnerable underbelly are found, the giant scorpadillo will curl up into a ball to avoid them. This maneuver leaves the tail free to continue attacking anyone within five feet.
Greater Scorpadillo
No. Enc.: 1d4 (1d6)
Alignment: Neutral
Movement: 120′ (40′)
Armor Class: 4 [15]
— Underbelly: 7 [12]
Hit Dice: 4
Attacks: 4 (2 claws, bite, sting)
Damage: 1d6/1d6/1d4/1d3+poison
Save: F7 [10]
Morale: 10
Hoard Class: XXThese larger, tougher cousins of the standard giant scorpadillo add two giant scorpion pincers. Any time that a claw successfully strikes, the sting attack receives bonus of +2 to hit the same target.
See the original posts for the mini-stories on these terrifying creatures.
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