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	<title>Comments on: Players Make Monster &#8216;To-Hit&#8217; Rolls?</title>
	<atom:link href="http://www.lordkilgore.com/players-make-monster-to-hit-rolls/feed" rel="self" type="application/rss+xml" />
	<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls</link>
	<description>Last seen entering the Lost Caverns some years ago. . .</description>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-966</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Thu, 10 Sep 2009 04:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-966</guid>
		<description>Simply, although it is an Ascending AC system:

* (&quot;Dex&quot; modifier + Armour-type Bonus + 1d20) becomes the number I must equal or exceed on my Attack Roll.

* The Armour bonus typically ranges from +1 (Light Armours: Leather, etc.) to +3 (Heavy: Cold-cast Plate).

* Shields add a +1 to +3 but only to the Flank on which they are held, unless the character forgoes an Attack, and Defends-only in which case their entire front-arc gains the bonus.
--Rear, or other &#039;unawares&#039;-attacks usually only receive (1/2 bonuses and only 1d10) as the number to beat, based on Referee understanding of the situation.

---
Armour and Shields also provide damage-reduction in my system, but this can easily be ignored in more conservative D&amp;Dish games.

Best,</description>
		<content:encoded><![CDATA[<p>Simply, although it is an Ascending AC system:</p>
<p>* (&#8220;Dex&#8221; modifier + Armour-type Bonus + 1d20) becomes the number I must equal or exceed on my Attack Roll.</p>
<p>* The Armour bonus typically ranges from +1 (Light Armours: Leather, etc.) to +3 (Heavy: Cold-cast Plate).</p>
<p>* Shields add a +1 to +3 but only to the Flank on which they are held, unless the character forgoes an Attack, and Defends-only in which case their entire front-arc gains the bonus.<br />
&#8211;Rear, or other &#8216;unawares&#8217;-attacks usually only receive (1/2 bonuses and only 1d10) as the number to beat, based on Referee understanding of the situation.</p>
<p>&#8212;<br />
Armour and Shields also provide damage-reduction in my system, but this can easily be ignored in more conservative D&amp;Dish games.</p>
<p>Best,</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-965</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Thu, 10 Sep 2009 00:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-965</guid>
		<description>Yeah, I think if *I* was the player rolling against myself I&#039;d get tired of it.</description>
		<content:encoded><![CDATA[<p>Yeah, I think if *I* was the player rolling against myself I&#8217;d get tired of it.</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-964</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Thu, 10 Sep 2009 00:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-964</guid>
		<description>The more I think about this the more I think it&#039;s not for us.</description>
		<content:encoded><![CDATA[<p>The more I think about this the more I think it&#8217;s not for us.</p>
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	<item>
		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-963</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Thu, 10 Sep 2009 00:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-963</guid>
		<description>So how does the &quot;defence&quot; roll work?</description>
		<content:encoded><![CDATA[<p>So how does the &#8220;defence&#8221; roll work?</p>
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		<title>By: JB</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-962</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Wed, 09 Sep 2009 23:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-962</guid>
		<description>I&#039;m with Timeshadows on this one. Part of the &quot;challenge&quot; of D&amp;D (or LL) is fighting opponents and the DM represents those opponents. Having the players roll against themselves makes the game akin to several solo games with the DM simply narrating.

I readily take on all the bile my players wish to spew at me; heap your curses upon my head for I AM the Labyrinth Lord!

HAHAHAAHAHA!

; )</description>
		<content:encoded><![CDATA[<p>I&#8217;m with Timeshadows on this one. Part of the &#8220;challenge&#8221; of D&amp;D (or LL) is fighting opponents and the DM represents those opponents. Having the players roll against themselves makes the game akin to several solo games with the DM simply narrating.</p>
<p>I readily take on all the bile my players wish to spew at me; heap your curses upon my head for I AM the Labyrinth Lord!</p>
<p>HAHAHAAHAHA!</p>
<p>; )</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-960</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-960</guid>
		<description>I wonder if it might not remove some of the &quot;the DM killed my character again&quot; attitude. Though I&#039;m sure it would not make anyone feel any better.</description>
		<content:encoded><![CDATA[<p>I wonder if it might not remove some of the &#8220;the DM killed my character again&#8221; attitude. Though I&#8217;m sure it would not make anyone feel any better.</p>
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	<item>
		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-959</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-959</guid>
		<description>As I noted, I do not fudge rolls. So that&#039;s not an issue here.

Still not sure I&#039;d ever use it, though.</description>
		<content:encoded><![CDATA[<p>As I noted, I do not fudge rolls. So that&#8217;s not an issue here.</p>
<p>Still not sure I&#8217;d ever use it, though.</p>
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	<item>
		<title>By: David Macauley</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-958</link>
		<dc:creator>David Macauley</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-958</guid>
		<description>I find it both necessary and desirable to fudge rolls now and then, so it&#039;s not a system I&#039;d ever use.</description>
		<content:encoded><![CDATA[<p>I find it both necessary and desirable to fudge rolls now and then, so it&#8217;s not a system I&#8217;d ever use.</p>
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	<item>
		<title>By: Greg</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-957</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-957</guid>
		<description>I&#039;ve tried this before and the players HATED it! They&#039;d rather not have to &#039;blame themselves&#039; when they take a hit. YMMV</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried this before and the players HATED it! They&#8217;d rather not have to &#8216;blame themselves&#8217; when they take a hit. YMMV</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/players-make-monster-to-hit-rolls/comment-page-1#comment-956</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Wed, 09 Sep 2009 17:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1368#comment-956</guid>
		<description>I have run that way before, and it speeds things up, but I felt as though I, as GM, was losing out on part of the integration with the world I was running.
--It added a very mechanical feel, like the players were involved in a video game, and I was merely the one to shove monsters out onto the stage for them to fight.

My players now do roll their Defence, but I attempt to equal or exceed it with my NPC rolls.
--That keeps the players feeling involved in their fate, and preserves my part of the process.</description>
		<content:encoded><![CDATA[<p>I have run that way before, and it speeds things up, but I felt as though I, as GM, was losing out on part of the integration with the world I was running.<br />
&#8211;It added a very mechanical feel, like the players were involved in a video game, and I was merely the one to shove monsters out onto the stage for them to fight.</p>
<p>My players now do roll their Defence, but I attempt to equal or exceed it with my NPC rolls.<br />
&#8211;That keeps the players feeling involved in their fate, and preserves my part of the process.</p>
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