Deever hacked his way through the undergrowth, wondering where in the world Jorda had got to. “Jorda, you fool,” he muttered. “I told you not to wander off.”

He found the dwarf’s axe laying near the river. Oddly, it appeared to be scorched. Nearby was the dwarf’s horned helmet. It, too, showed marks as if it had been burned or blasted.

“What the hades have you…” Deever began, but his voice trailed off. Across the river, lying along a large branch, was a huge snake. It was probably close to twenty feet long and marked with unusual jagged patterns, but what was disturbing was the huge bulge in the middle of the serpent.

A dwarf-sized bulge…

Lightning Snake

Armor Class: 6
Hit Dice: 4
Attacks: bite (1d6-1)
Special: constriction, jolt
Move: 9
HDE/XP: 6/400

This huge snake prefers warm climates, particularly thick jungles. Its scaly skin is patterned with a lightning-shaped pattern and its coloration gives it a +2 to surprise if dropping on prey from branches above.

A target bitten by the lightning snake must save or the snake begins constricting for an automatic 1d6 damage the following round and every round thereafter. Additionally, there is a 2 in 6 chance every round that it constricts that the lightning snake delivers a deadly electrical jolt for an extra 1d6 damage. A save halves this damage, but anyone wearing metal armor automatically fails.

A combined strength of 40 (excluding the victim) can remove the snake in 1d6 rounds, but those trying will suffer the jolt damage (save allowed if not in metal armor).

The lightning snake is not affected by electricity-based attacks of any kind.

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One Comment to “Monday Monster: Lightning Snake”

  1. bat says:

    Very vicious and the snake can drop down on its victims. Very nice monster.