UPDATE: The giant scorpadillos were included in Knockspell #3 and I have posted updated stats for them to match the published versions.

“Bring me another chain, you fool!” roared the deranged wizard Melkodon to his deformed servant. “If you don’t hurry I’ll feed you to this beast!”

The servant yelped and limped off to the store room, whimpering to himself, and Melkodon turned back to his work. This creature was not the largest of his creations, but it was possibly the most fearsome-looking. Melkodon smiled to himself. “We’ll see who laughs about this masterpiece,” he muttered to himself. “We’ll see if there’s even time to laugh while my pet tears their throats out!”

The servant returned with another length of chain. “Master,” he wheezed. “Why do you make so many monsters of these poor cursed creatures?”

“Because,” answered Melkodon, “the various beasts I work with are fearsome enough on their own.” His eyes gleamed evilly. “Combined, they are unstoppable!”

He gazed down at his newest creation. It had a large, four-legged body with jointed armor and a small head with pointed ears and a narrow snout. On either side of the head, massive pincer claws on arms of their own reached this way and that in search of a target. Over its back arched the jointed tail of a giant scorpion.

Melkodon’s pride in his work suddenly turned to terror when one of the creature’s claws snap a restraining chain. Seeing the way to freedom, the creature turned and began snapping more chains. Realizing that it would soon be free, Melkodon searched his memory for a spell to defend himself with, but in his panic he was having trouble concentrating. The beast broke the last chain and turned to face him, its eyes narrowing as it advanced on him.

Melkodon’s servant, who had lived in fear of the unpredictable wizard for so long that he had forgotten his own name, scrambled toward the entrance of the cavern where his master made his lair. He tried to shut out the screams of pain that echoed all around, chasing him from the place…

Greater Scorpadillo

No. Enc.: 1d4 (1d6)
Alignment: Neutral
Movement: 90′ (30′)
Armor Class: 4
Hit Dice: 4
Attacks: 3 (2 claws, sting)
Damage: 1d6/1d6/1d3+poison
Save: F6
Morale: 10
Hoard Class: XX

These creatures, relatives to the standard giant scorpadillo, were created by a demented sorcerer in ages past. Combining the armored body of a huge armadillo with the dangerous claws and poisonous sting of a giant scorpion’s tail, these beasts are equally at home in labyrinths, ruins, or wilderness. They are naturally aggressive and do not hesitate to attack.

Any time that a claw successfully stirkes, the sting attack receives bonus of +2 to hit the same target. Anyone stung by the tail of a greater scorpadillo must save vs. poison or immediately go into convulsions and die in 1d6 turns.

The underside of the greater scorpadillo is armor class 6, but the creature is low to the ground and such attacks are difficult at best. If means to strike at the vulnerable underbelly are found, the greater scorpadillo will curl up into a ball to avoid them. This maneuver leaves the tail free to continue attacking anyone within five feet.

The mad creator of the scorpadillos was ever working to improve his creations, and his experiments were not limited to armadillos and scorpions. Perhaps future installments of Monster Monday will feature other results of his outlandishly terrifying experimentation.

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