“Looks like something really tore into them, whoever they were…” muttered Locklar. The dark blood stained the ground and pieces of rotting flesh littered the area.

Jorda stroked his beard, surveying the carnage. “Definitely goblins,” the dwarf said. “But what did this to them?”

Locklar peered through the undergrowth at a pile of dirt. Just beyond it was a large hole. It was nearly two feet wide and it looked as if something bloody had been dragged into it. Judging by the marks, whatever had been pulled in had been still alive and resisting when it happened.

“I don’t think we want to stick around to find out,” he said.

Jorda nodded in agreement. Spotting the hole, he blinked. “Damn,” he said. “For a second, that reminded me of the stories my mum used to tell us back before we had a single hair on our chins.”

“To put you to sleep?” Locklar asked. “My mother used to tell the most wonderful stories.”

Jorda shook his head ruefully. “To put fear into our bones, human,” he said. “To remind us that we weren’t the only things wandering below the surface…”

Badgerman

No. Enc.: 1d6 (2d6)
Alignment: Neutral
Movement: 60′ (20′) or 90′ (30′)
Armor Class: 5 [14]
Hit Dice: 1+2
Attacks: 3 (2 claws, bite) or 1 (weapon)
Damage: 1d3/1d3/1d6 or weapon
Save: D2
Morale: 10
Hoard Class: XIII
XP: 21

Vanquished and all but exterminated ages ago, the tough badgermen have survived and are making a comeback. Between three and four feet tall when standing, these creatures can move faster on all fours.

A badgerman whose bite attack hits with a natural ’20’ has locked its jaws on its target, automatically hitting with its bit in following rounds and gaining a +2 against the same target with claw attacks while clamped on.

Though most badgermen are feral survivors of an earlier time, 25% of them have advanced back to a primitive sort of civilized society and can make use of weapons. They are the sworn enemies of both dwarves and goblins, distrusting the former and attacking the latter on sight. Badgermen fear snakes, and feral badgermen will flee at the sight of them. Civilized badgermen can control their fear provided they successfully save vs. spells.

Badgermen can tunnel through earth at quarter speed. They have underground skills similar to that of dwarves save that it applies only to earthen works instead of stone.

(White Box) Badgermen: HD: 1+2; AC 5 [14]; Atk 1 bite or weapon (1d6 or weapon); Move 6 (9 on four legs); Save 12; XP 15

8 Comments to “Monday Monster: Badgermen”

  1. Timeshadows says:

    Oh, very nice. Badders in Gamma World are among my favourites. 🙂

  2. bulette says:

    I like this one a lot! Hard to believe I’ve never seen or read of the badgermen before, well done. Love to see some art for this one, esp. with the critical hit image you put in my head. Why do they distrust the dwarves I wonder? It wouldn’t surprise me if their own creation came about through some infernal magic involving them… 😉

    • Kilgore says:

      Thanks! This had been in the back of my mind a few weeks back when I was working out the weaslings. I was looking for a low-HD humanoid-ish monster to replace gobs/orcs/hobgobs once in a while. Something about the badger idea stuck so I decided these guys needed a write-up. I like the idea of twisted/humanoid versions of normal animals, as I think the attitude/vibe is easy to understand since you’re starting with a known quantity (the original animal).

      As for the history, a lot of that has been lost in the mists of time. I’ve heard that maybe the dwarves and badgermen allied against the goblins, then the dwarves turned on them for some reason or another. Maybe the badgermen brought it upon themselves. But you can’t really trust that sort of talk. So who can say?

      As for the fear of snakes, that just seemed like a natural to me. But it has since dawned on me that there is a rather humorous connection to the “badgers fear snakes” idea. It wasn’t intentional, but it’s cracking me up.

      Finally, I’m not a huge fan of the name “badgermen” but I’ve been unable to come up with anything better.

  3. Timeshadows says:

    er, badger, badger, badger, mushroom-mushroom, badger, badger, Snake! Snake! Ooh, a Snake! Oh… badger, badger, badger, badger, mushroom-mushroom…

    😀

  4. bat says:

    Geeyah! That looks like a nasty critter to run into in a dark alley or a dimly lit burrow.

  5. Telecanter says:

    I’m not a huge fan of the name “badgermen” but I’ve been unable to come up with anything better.

    Maybe something based on the etymology of Badger: broch, brocc, brochmann etc.

    Or badger in a different language like French’s blaireau.

    Not that I think badgerman is all that bad, I just love messing around with the words.