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	<title>Comments on: Magic and Alignments in Our Game</title>
	<atom:link href="http://www.lordkilgore.com/magic-and-alignments-in-our-game/feed" rel="self" type="application/rss+xml" />
	<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game</link>
	<description>Last seen entering the Lost Caverns some years ago. . .</description>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1531</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Fri, 19 Mar 2010 03:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1531</guid>
		<description>Bah. Missed this comment, bat. &quot;The Aether.&quot; I kinda like it....</description>
		<content:encoded><![CDATA[<p>Bah. Missed this comment, bat. &#8220;The Aether.&#8221; I kinda like it&#8230;.</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1431</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Tue, 09 Mar 2010 15:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1431</guid>
		<description>No missile, no shield make a great adjustment.
--I think that may be the way to go.

If I may add further: Perhaps restricting the Clerics&#039; choice to d6 based blades, but then giving them some sort of boost as they level (gaining greater mastery over their integration with the For-- Aether/Essence.

Level 1: +0
Level 3: +1
Level 5: +2, etc.
--and adding their Wis mod. instead of StrMod.

So that in time, they can do more damage than even a high-Str Fighter wielding a d10 sword, but at the expense of the lack of missile weapons, and shield.

We both know that there are so many tweaks that could be enacted to propel them into true Jedihood, while ensuring that traditional Fighter types don&#039;t lose their time in the spotlight.

Modified Monks from AEC + Lightsabres + Clerical Spells? :D

In any case, I really look forward to reading more of the setting, the rules, and the family adventures.

Bravo! :D</description>
		<content:encoded><![CDATA[<p>No missile, no shield make a great adjustment.<br />
&#8211;I think that may be the way to go.</p>
<p>If I may add further: Perhaps restricting the Clerics&#8217; choice to d6 based blades, but then giving them some sort of boost as they level (gaining greater mastery over their integration with the For&#8211; Aether/Essence.</p>
<p>Level 1: +0<br />
Level 3: +1<br />
Level 5: +2, etc.<br />
&#8211;and adding their Wis mod. instead of StrMod.</p>
<p>So that in time, they can do more damage than even a high-Str Fighter wielding a d10 sword, but at the expense of the lack of missile weapons, and shield.</p>
<p>We both know that there are so many tweaks that could be enacted to propel them into true Jedihood, while ensuring that traditional Fighter types don&#8217;t lose their time in the spotlight.</p>
<p>Modified Monks from AEC + Lightsabres + Clerical Spells? <img src='http://www.lordkilgore.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>In any case, I really look forward to reading more of the setting, the rules, and the family adventures.</p>
<p>Bravo! <img src='http://www.lordkilgore.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1430</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Tue, 09 Mar 2010 13:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1430</guid>
		<description>&lt;em&gt;&quot;My reason for asking, is that your Clerics gave me a very Jedi feel, and I thought the ‘lightsaber’ would go well with that shtick.
–Goofy, I know. ;)&quot;&lt;/em&gt;

LOL. That is EXACTLY what started all this. This started as our cleric rule for S&amp;W White Box and I decided to allow all classes all weapons. That brought me to clerics with swords being a sort of Jedi warrior, particularly with no Paladin in the game. When we abandoned our White Box plans, the idea stuck with me.

I&#039;m actually considering trying the weapon damage by class idea, or maybe tweaking what classes use what weapons. (Clerics get swords but no missile weapons, maybe? And/or no shield?) But I&#039;m hesitant to pull the trigger at this point, particularly with an expansion of what they can use. I&#039;m thinking it&#039;s easier to give them more later than to give it now and try to take it back if I change my mind.</description>
		<content:encoded><![CDATA[<p><em>&#8220;My reason for asking, is that your Clerics gave me a very Jedi feel, and I thought the ‘lightsaber’ would go well with that shtick.<br />
–Goofy, I know. <img src='http://www.lordkilgore.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> &#8221;</em></p>
<p>LOL. That is EXACTLY what started all this. This started as our cleric rule for S&#038;W White Box and I decided to allow all classes all weapons. That brought me to clerics with swords being a sort of Jedi warrior, particularly with no Paladin in the game. When we abandoned our White Box plans, the idea stuck with me.</p>
<p>I&#8217;m actually considering trying the weapon damage by class idea, or maybe tweaking what classes use what weapons. (Clerics get swords but no missile weapons, maybe? And/or no shield?) But I&#8217;m hesitant to pull the trigger at this point, particularly with an expansion of what they can use. I&#8217;m thinking it&#8217;s easier to give them more later than to give it now and try to take it back if I change my mind.</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1429</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Tue, 09 Mar 2010 05:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1429</guid>
		<description>Okay. Thanks.  :)

What if they could use Edged, but couldn&#039;t get more than d6 out of their use?
--Just thinking at it from a different direction.

My reason for asking, is that your Clerics gave me a very Jedi feel, and I thought the &#039;lightsaber&#039; would go well with that shtick.
--Goofy, I know. ;)</description>
		<content:encoded><![CDATA[<p>Okay. Thanks.  <img src='http://www.lordkilgore.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What if they could use Edged, but couldn&#8217;t get more than d6 out of their use?<br />
&#8211;Just thinking at it from a different direction.</p>
<p>My reason for asking, is that your Clerics gave me a very Jedi feel, and I thought the &#8216;lightsaber&#8217; would go well with that shtick.<br />
&#8211;Goofy, I know. <img src='http://www.lordkilgore.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: bat</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1418</link>
		<dc:creator>bat</dc:creator>
		<pubDate>Mon, 08 Mar 2010 19:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1418</guid>
		<description>I would call it &quot;The Essence&quot; or &quot;The Aether&quot;.
Neat idea, by the way!</description>
		<content:encoded><![CDATA[<p>I would call it &#8220;The Essence&#8221; or &#8220;The Aether&#8221;.<br />
Neat idea, by the way!</p>
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		<title>By: Kilgore</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1412</link>
		<dc:creator>Kilgore</dc:creator>
		<pubDate>Mon, 08 Mar 2010 14:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1412</guid>
		<description>Hah hah. The million GP question.

Basically it&#039;s a game balance thingy at this point, a restriction on the class compared to fighters so clerics are not fighters with slightly worse combat tables but magic spells. No convincing &quot;flavor&quot; justification for it.

I&#039;ve always thought the cleric class had stupendously low XP requirements, and though I&#039;ve ramped their progression requirements up a bit in my new experimental system, giving them access to 1d8 weapons and magic swords seemed a bit much. It still may come to pass as we work things out, but I don&#039;t want to cross that line quite yet.</description>
		<content:encoded><![CDATA[<p>Hah hah. The million GP question.</p>
<p>Basically it&#8217;s a game balance thingy at this point, a restriction on the class compared to fighters so clerics are not fighters with slightly worse combat tables but magic spells. No convincing &#8220;flavor&#8221; justification for it.</p>
<p>I&#8217;ve always thought the cleric class had stupendously low XP requirements, and though I&#8217;ve ramped their progression requirements up a bit in my new experimental system, giving them access to 1d8 weapons and magic swords seemed a bit much. It still may come to pass as we work things out, but I don&#8217;t want to cross that line quite yet.</p>
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		<title>By: Timeshadows</title>
		<link>http://www.lordkilgore.com/magic-and-alignments-in-our-game/comment-page-1#comment-1411</link>
		<dc:creator>Timeshadows</dc:creator>
		<pubDate>Mon, 08 Mar 2010 05:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1825#comment-1411</guid>
		<description>May I ask why you do not allow them edged weapons?</description>
		<content:encoded><![CDATA[<p>May I ask why you do not allow them edged weapons?</p>
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