Labyrinth Minions – 1st Draft

UPDATE: The final version of Labyrinth Minions has been posted. The link on this post now points to the new version. It can also be found on the Kilgore Kreations page.

Over the past several sessions of my son’s ongoing Labyrinth Lord campaign, we’ve cooked up a simple system for PCs to look for hirelings. It’s still a work in progress, but it’s been serving pretty well so far and I thought I’d toss it up here and see if anyone had any thoughts:

Labyrinth Minions - PDF

Labyrinth Minions - PDF

I allow PCs to use their reaction modifier for charisma to adjust the cost. My son’s thief, for example, has a reaction modifier of -1. So he only has to pay 4gp per effort rather than 5.

I don’t see why this wouldn’t work with Swords & Wizardry as well, though studded and scale are not armor types in the White Box game. (Maybe work in ring for Core.)

UPDATE: I should make clear that all normal rules for reaction checks, loyalty, wages, treasure shares, and the like remain in effect. This is intended to merely serve as a quick way to determine how many potential recruits show interest and what sorts of NPCs they are.

Also, I mixed up the die types for armor and weapon/shield. Armor is d8 and weapon/shield is d6. This will be corrected in the next version.

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