Here are the stages our homebrew game (now called Wizards & Warriors) has gone through in the past year:
- Tweaked Labyrinth Lord game
- Heavily house ruled Labyrinth Lord game
- Modified Labyrinth Lord game with new write-ups for monsters and spells
- New game based on Labyrinth Lord/B/X with a lot of OD&D influence on presentation
- New game based on Labyrinth Lord/B/X/OD&D but with 5 Color magic
- New humans-only game based on LL/B/X/OD&D but with 5 Colors for everything
- New 5 Colors game that sort of resembles LL/B/X/OD&D with a fair amount of classic Traveller influence
It was this seventh stage that freed us from the shackles of trying to pretend it was still just a modified version of D&D. Yes, the play will still resemble oldschool D&D, but the rules are not going to be constrained by attempts to “remain true” mechanically. I think the oldschool D&D spirit will still be there, and I even suspect that someone listening in on a session might not quite realize that we aren’t playing early 1980s D&D.
Either way, late last week I decided I was sick of always WORKING ON a new game and decided it was time to PLAY a new game.
So over the weekend my kids and I got in a short session of a new campaign, and here is what I’m using for our initial setting:
I’ve already made a lot of headway converting NPCs and monsters to our new system (and have worked out more details of that system while doing so) and am looking forward to getting more done.
My current plan is to use the Restenford area as a sort of base for a sandbox-type setting, with a number of other oldschool D&D modules placed here and there, along with some one-page dungeons and a number of my own creations. For instance, up the road from Restenford is a keep, and beyond the keep are what the locals call the Borderlands. Also, rumors of a certain ghostly tower can be heard whispered in the dark corners of the Dying Minotaur Inn, and tales from those who have ventured into the Borderlands tell of an ancient ruined city inhabited by….well, the PCs haven’t heard those rumors quite yet.
Why not the Forbidden Jungle? Well, to be honest, I’m having trouble convincing my current players (mostly my own family) that it’s a fun place to adventure. I’m now wondering if I should work on developing the Forbidden Jungle using Labyrinth Lord (+/- AEC). We’ll see about that, as well.
I do plan to incorporate at least parts of the other stuff developed for the L series into the campaign at some point, but we’ll have to see what effect the players have on the area before deciding exactly how and when.