Illusionary Power Gaming

Sorry for the lack of posts. The real world is a 10HD monster with regenerative powers.

Anyway, you may be interested in this thread over at the OD&D Discussion forum.

I had considered something along these lines for our game before deciding to stick closer to the standard progression. I think there’s a lot of potential in the idea.

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2 Responses to Illusionary Power Gaming

  1. 1d30 says:

    I don’t prefer numbers-bloat, which is what I call it when I go from 1d20+2 with a target number of 11, to 1d100+10 with a target number of 55.

    Mainly, because you want numbers to be as low as possible while getting the granularity you want. For example, rolling on 1d6 would be difficult because the game would become much more predictable, and would rely much more on modifiers (or you’d have a very small number of modifiers).

    One danger in a d100 system is that you can legitimately expect modifiers of 1%, which you’d ignore using a d20 (saving time and space in the rules). It also takes more time to add up more modifiers and to juggle larger numbers, and to read a pair of dice instead of just one.

    I’d suggest letting people know that the leveling-up will be a bit slower than in WoW or Diablo. Computer games can give you tiny increases all the time, because the numbers used are so large. And because the disparity between creatures is so insane. And the game is structured for play through around 10x the number of levels.

    The computer can handle these large numbers, but we can’t really do it at the table. The computer can hide bad design decisions (like the vast profusion of Level 60 monsters running around, the careful and precise banding of monster difficulty and treasure quality all across the world, the stock of shops being appropriate for your level no matter where you go, etc). In general, tabletop games are simply different from computer games. On one hand you have complete freedom that a game developer is unable to provide. On the other, you have to do all your own paperwork and dice rolls.

  2. Kilgore says:

    I agree about going d100 to make things finer.

    My approach was going to be more like this (for a cleric):

    2nd level: Attack number improves.

    3rd level: Saving throw improves.

    4th level Add a spell.

    5th level Turning undead improves.

    And so on. Everything would still use same numbers, they would just improve a little here and there along the way rather than everything goes up at once.

    Sort of advancing to 1.25 level, then 1.50 level, then 1.75 level, then to 2nd level. Looking at it this way, 2nd level would be the same as regular 2nd level.

    Like I said, we decided not to go this route. But I do think it could be interesting.

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