Interestingly, Grognardia and Delta’s D&D Hotspot each posted today on items that I’m planning to use (together) in the very near future: The Dungeon Geomorphs and the Monster & Treasure Assortment. I had wanted to use them last month for the AD&D game with my brother and son, but for various reasons it didn’t work out. So now I’m looking at a few options to give these things a whirl, and I can’t think of a better way than to use them together.

A few months back in a post on dungeon density I tossed up an example map I created using the geomorphs:

Sepia Test Dungeon from Geomorphs

Sepia Test Dungeon from Geomorphs

My plan is to put together a dungeon (maybe two or three levels) using the geomorphs and stock it straight from the Monster & Treasure Assortment. Hopefully, not only will this be a lot of fun to play through but it will give a little insight into how the game was expected to be played back in the day.

If you haven’t checked out the posts at Grognardia and Delta’s, I encourage you to go do so.

2 Comments to “Geomorphs, Monsters, and Treasure”

  1. badmike says:

    I did this for a recent megadungeon I put together (used the Geomorphs and populated three levels of dungeon with M&T assortment goodies). Lots of fun, but I had to change a bunch of the results, too many things that didn’t match my style of dungeon crawling.

    • Kilgore says:

      I had to change a bunch of the results, too many things that didn’t match my style of dungeon crawling.

      That’s EXACTLY my impression, too, and is why I haven’t used it yet. But I’m thinking I might give it a try by the book as a sort of experiment.

      And those geomorphs are PACKED, which is why I wrote about density earlier in the first place. I can see that mapping will be a bit of a problem, but we can manage somehow. However, the proximity of encounters will probably make it pretty tough to survive.