Locklar burst into camp, spooking the horses and upsetting the pot of stew that was simmering on the fire.
“Zombies!” he called.
Mortigan looked up from his spellbook. “Zombies?” he asked.
Delsa picked up her bow and quiver. “How many?” the elf asked, a gleam in her eye. “And how far behind?”
Locklar pointed back the way he had come. “There are four or five of them,” he said, trying to catch his breath. “A couple of hundred yards.”
Mortigan chuckled. “A couple hundred yards? So we have time to eat first, you’re saying?”
At that moment, five slavering figures entered the clearing at a dead run. They were headed straight for them, rushing at them in a pack and leaping over or around anything in their way.
Mortigan stood up. “Are you sure those are zombies?” he asked.
NO. APPEARING: 1-20
ARMOR CLASS: 10
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3 (claw/claw/bite)
SPECIAL ATTACKS: see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: See below
ALIGNMENT: Chaotic Evil
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Frenzy zombies are an ultraviolent form of undead, being humanoid corpses animated by an evil magical disease into mindless rage. They will attack any living thing they see, fighting to the death without regard for their safety or needing morale checks.
Due to the ferocious nature of their assault, frenzy zombies gain a +1 to-hit on all attacks and on initiative rolls. Their berserk behavior provides no protective measures, however, and they will have an armor class of 10 regardless of any armor.
Clerics can turn frenzy zombies as normal zombies, but with a -1 on their turning roll due to the single-minded rage of the creatures.
Any victim bitten and killed by a frenzy zombie is 90% likely to rise as a new frenzy zombie in 1-6 rounds; only beings with more than 3 hit dice or levels are allowed a saving throw to avoid this fate. Elves, half-elves, and paladins are immune to these effects.