Explosive Runes – 29 May 2009

Giant Monster Arm
Giant Monster Arms appear as arms only. No one has ever seen the body to which one is attached.

Typewritten Character Sheets
AD&D sheets that scream old-school like few others.

Octopus Wednesdays #1
By numbering this entry ‘#1,’ Zulgyan serves notice that there will be followup octo-posting.

Six Traveller Campaign and Adventure Ideas
I would love to get a Traveller game going. But who has the time?

The Discreet Charm of City Ruins
Don’t think that this Michigan resident is not laughing at Detroit being mentioned in an article with this title.

Want to Play a Mouse with a Sword?
I wouldn’t mind checking out the Mouse Guard RPG, to be honest. I could even swallow the $35 price tag to do so if I really felt like it. But even if someone gave me a free copy, where on earth would I get the time to go through 320 pages?

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7 Responses to Explosive Runes – 29 May 2009

  1. Nathan says:

    Don’t be intimidated by the page count in Mouse Guard. It’s 8.1 x 8.1 inches and has a nice open layout so it’s not like reading a phone book.

    I sat down and ran my first game without reading the whole thing straight through.

    • Kilgore says:

      Well, “intimidated” certainly isn’t the right word. And I’ve got no doubt that a complete and thorough cover-to-cover reading isn’t necessary before the first game.

      But I’m playing two games right now. The thick one is 130 pages long and the thin one is about 70. That makes 320 pages for a game about mice seem a bit overdone. And time-consuming, which is my main worry about so many pages. I’ve intentionally left heavyweight games behind.

      However, I’m going to take a look at Mouseguard if I get a chance.

  2. bat says:

    If I wasn’t into the old school I would be playing Burning Wheel and Mouse Guard. Those books are such a good read the first time I got each book I sat and read through them. They are amazing reads and really fun games. However, they take more preparation time and you need to be fairly sharp to run anything from the Burning Wheel Head Quarters, I like being able to run something on the fly.

    • Nathan says:

      The trick with Burning Wheel is to hit the character Beliefs, Instincts and Traits. Once those things are being fired, the game almost writes itself. For me the most difficult part with Burning Wheel was ramping up the first session.

      Mouse Guard for me was a breeze from the get-go. I actually found it easier to get rolling and keep on going than designing my last dungeon.

  3. Nathan says:

    You’re right. “Intimidated” isn’t the right word as I don’t think you’re quaking in your boots. 😉 About the general feel, in my opinion, Mouse Guard could be called structured vs heavy.

    Though the game is called Mouse Guard a lot of territory is covered in the book ranging from support for individuals through warfare. And it is very hackable for other settings which helps illustrate the depth and breadth contained therein.

    If/when you do take a look I’m interested in hearing your take.

  4. bulette says:

    re: Mouse Guard, the first time I saw this I thought, ah man, how effing endearing! Must buy! Pity there’s only so much in the till for rpgs these days… Does look very nice too, hadn’t seen a review before.

  5. Pingback: The Craven Ranger « Lord Kilgore

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