M-U “Zap” Powers in OD&D
Tower of the Archmage has a whole series of blast-like powers for mages. Good ideas.
Magic Users’ Minor Abilities
Lawful Indifferent has some thoughts about coloring magic up a bit more based on memorized spells.
1st Level Magic-Users
B/X Blackrazor points out that low-level mages can be dangerous. I think he works a little too hard to show how much of a badass a first-level magic-user is, but he does make some good points.
Finally, this comment wonders if maybe “powering up” wands for magical blasts similar to creating scrolls might be the way to go. I had not considered that but am thinking it could make a lot of sense.
And a few other good links for a Friday:
Belt of Shadows
Very nice item. I think I’ll steal it and add something to make it a bit risky to use.
Dwimmermount goes Advanced Labyrinth Lord
James Maliszewski comments on why he made the switch to LL. Though there is a lot to like in other clone-ish games, I think that core LL’s close adherence to its source material is a very strong point in its favor. The fact that the Advanced Edition Companion allows people to play the way most of them played 1e AD&D is also very significant. Personally, though, I have no problem with single saving throw.
Have a good weekend. I’ll be traveling through next weekend and posting will probably be a little lighter than normal. But I will be bringing along an alpha printing of our homebrew game and we’re going to give it a try for the first time on its own rather than as a collection of house rules, hacks, and mods.