Can you imagine trying to DM this thing?
Mazes are a staple of mythology and fantasy literature, but they sure are a pain in the axe to play effectively, in my experience, using traditional tabletop paper and pencil games. Which is too bad.
I keep thinking that some sort of computer display system would make this workable and fun. Maybe one screen showing the players their PCs and another for the DM with encounter keys and info. Basically half computer game and half tabletop RPG.
Are there better ways to handle mazes? And I don’t necessarily mean huge ones like this, either. Even smaller mazes quickly degenerate into unplayability.
(I found this image online somewhere last week. Unfortunately, I’ve forgotten where.)
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