The three weird, misshapen figures approach slowly but pitilessly.
“Wights!” Arthena warned.
Mortigan, rummaging through his pouch for some spell components, glanced over at Locklar. “Um, why aren’t you getting ready?” he asked the warrior.
Locklar glared at him. “Because with my sword still in the hands of the brigand king, I’ve only got this stinking orc blade!” he answered. “You said we’d go get mine back after we rescued the duke’s daughter. I argued. You insisted. And now here we are, magician, facing wights. You know that enchanted weapons are needed to harm these undead.”
Locklar wanted to retort, but he knew now wasn’t the time. When there was a solid wall between the two of them would be the time, he decided. Preferably two solid walls. And a deep moat.
Arthena stepped over toward Locklar, a look of calm concentration on her face. The cleric reached out and touched the stained blade of the curved orcish weapon. It was clear that she was calling on the forces that gave her power. A soft glow surrounded the weapon for a moment, then faded.
“Go,” she said. “It will be effective for a short while.”
Locklar grinned and turned to face the approaching undead. “Who wants to play now, boys?”
Spell Level: C2
Duration: 1 turn
The mystical enchantment this spell places upon any non-magical weapon allows it affect undead which can only be struck by magical weapons. Missiles (arrows, darts, etc.) are affected singularly. It provides no bonuses or other effects.
UPDATE: I’m ashamed to admit that I’ve always had the wrong impression of the Enchanted Weapon spell in the advanced game. I thought it provided a +1. I am adjusting this spell to affect only undead, which fits for a cleric and the lower level.