Yesterday we ran our first full-on playtest session of our Wizards & Warriors game. My son and daughter each rolled up a PC and I rolled up an NPC for myself to run. The little party set out for a little dungeon and a little adventure.

For our game, we roll 3d6 in order with an extra roll that represents starting gold but can be swapped with one of the ability scores. My daughter rolled three sixes for her strength score, which I believe is the first natural 18 rolled for any PC we’ve rolled up since my kids started playing a few years back.

She chose to create a Blue warrior. They gain bonuses when searching for secret/concealed doors and for traps, something she thinks is pretty cool. Blue characters gain a +1 bonus to their wisdom (which in our game is a combination of INT and WIS; we have only 5 ability scores). If she had chosen to be a Red warrior she would have gained a +1 STR, giving her a 19. I applaud her for deciding against maxing out her score creating the character she wanted.

The character used her skills to discover a hidden compartment in the base of a statue that contained a significant cache of treasure, so the choice was validated in game. Unfortunately, the PC later succumbed to the attack of some skeletons. As we’re in playtest mode, however, I told my daughter that she could use the character again in other playtest scenarios if she wished.

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6 Responses to Eighteen

  1. Timeshadows says:

    Sounds like good fun. 😀

    • Kilgore says:

      I think my daughter (12 almost 13) groks “role playing” more than my son. My son is a lot stronger about maxing out scores and getting the rules and math right for maximizing success, but it’s a lot more of a numbers exercise for him to overcome than a role playing “experience.”

      I don’t mean to portray my son’s method in a negative way, and he has a lot of fun. He does role play and isn’t really a rules lawyer (though sometimes he’s a bit close for comfort.) His style just accentuates the numbers and rules while my daughter’s almost totally ignores the numbers and rules in favor of getting her character “just right” and enjoying the “scenery” while she visits strange worlds.

      Probably sounds a little stereotypical boy vs. girl blah blah blah, but that’s how it’s going with my kids.

  2. Timeshadows says:

    By nature I’m not very Politically Correct, and don’t find sex-based tendencies-generalisation to be an offensive notion in and of itself, as long as the ‘roles’ are not /enforced/.

    In any case, I am always interested in reading parents’ descriptions of gaming with their kids. 🙂

    I’ve yet to see an 18 in my game, as far as I know.
    –And that is 3d6, 7x, using the lowest set as starting funds.
    —Congrats to her. 😀

    • Kilgore says:

      Oh, my girl would have none of it if anyone tried to enforce gender roles.

      She likes to bake because she enjoys it and likes to eat good food. You tell that she’s *supposed* to cook because she’s a girl, though, and you’re likely to get the recipe ingredients in your face. While you’re wiping the egg out of your face, she’ll clunk you on the head with the mixing bowl. Then ask how you enjoyed the cookies. With a smile.

      That’s daddy’s girl. 🙂

  3. I’ve been working on similar color system tying the colors to magic and alignment “ethos”. Sort of the primordial powers that create / run the universe. Similar to Fire Earth Water Air elements.

    But the idea of bringing colors to all the classes not just spell users is really neat.

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