Cure X Wounds
–Thursday Thaumaturgy

I’ve always found it odd that cleric’s cure wounds spells were on levels 1, 4, and 5, with heal at level 6 and resurrection at level 7. (Well, I also find the existence of the 5th level raise dead odd, but that’s something different altogether.)

Spell levels 2 and 3 are skipped when it comes to hit point healing spells, but it doesn’t make a lot of sense to me that clerics don’t advance in their healing power from first level until they reach seventh level. So for our homebrew game we’re doing this:

Cure Light Wounds

Level: Clc 1, Drd 2
Duration: Instant
Range: Touch

Restores 1d6+1 hit points of damage or can remove paralysis.

Cure Minor Wounds

Level: Clc 2, Drd 3
Duration: Instant
Range: Touch

Restores 1d8+2 hit points of damage or can remove paralysis.

Cure Major Wounds

Level: Clc 3, Drd 4
Duration: Instant
Range: Touch

Restores 2d6+2 hit points of damage or can remove paralysis.

Cure Serious Wounds

Level: Clc 4, Drd 5
Duration: Instant
Range: Touch

Restores 1d6+1d8+3 hit points of damage or can remove paralysis.

Cure Critical Wounds

Level: Clc 5, Drd 6
Duration: Instant
Range: Touch

Restores 3d6+3 hit points of damage, can remove paralysis, or can restore 1 point of STR or CON lost through energy drain if subject makes system shock check.

Heal

Level: Clc 6, Drd 7
Duration: Instant
Range: Touch

Restores all but 1d4 hit points of damage and cures diseases, blindness, paralyzation, poison, amnesia, and feeblemind or can be used to restore 2 points of STR or CON lost due to energy drain if subject makes system shock check.

Note that the duration is instant (meaning that the damage is immediately restored and then the spell is complete and gone) rather than permanent, which we are defining as meaning a spell that functions indefinitely.

Also note the final two spells being able to restore points of STR or CON lost due to energy drain attacks. In our game, energy drain can reduce STR, CON, or character level depending on the creature. Levels lost via energy drain can still be regained using the restoration spell as usual.

Finally, I realize that the names might not really be in the most intuitive order. For instance, I think that major wounds sounds worse than serious wounds, which is higher level than major. We kept the original levels of the original names in order to facilitate compatibility with standard systems.

Regarding the number of points restored by each spell, the progression looks like this:

cure progression

The red shows the possible range and the blue line shows the average result.

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21 Responses to Cure X Wounds
–Thursday Thaumaturgy

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