Though I’ve been pretty much absorbed in Labyrinth Lord and Swords & Wizardry of late, I do intend to eventually make a grand return to classic Traveller, as well. I got my RPG career started with the game, and I’ve always had a soft spot in my heart for it, particularly the pre-Book 4 version.
In fact, now that I think about it, it was with Traveller that I first had the “gee, isn’t all of this getting to be a bit much?” feeling about stat, power, and complexity creep. Hmm. Interesting.
Anyway, while getting the link to Far Future Enterprises to add to this site’s sidebar, I discovered that they have a full PDF of Understanding Traveller online. It seems to be either a later printing or a FFE-special version of the old booklet that got Kilgore started, but the actual content seems to be the same.
I think this pamphlet was a ingenious way to market the game and introduce some of the concepts of role-playing. In particular, the Playing Traveller section, with a list of 14 ways to get started using the game, was brilliant. Well, at least it worked on me when I was about 12.
And that image of the guy in the vacc suit with a laser carbine should be enough to get anyone to want to play.