cats eyeEmma squinted, barely breathing, trying to peer into the darkness. “Are they still out there?” she whispered as quietly as she could.

Arthena was slowly scanning the darkness. She shook her head.

Emma signed. “I didn’t think they’d ever leave.” She looked over at the cleric. “That marble of yours sure is handy. You can see in the dark just as good as ol’ pointy-ears.” She clapped her friend on the back.

Arthena made a gagging sound and her hands flew up to her throat, a look of horror on her face. “Oh, no,” she choked.

Cat’s Eye

When put in the mouth, this marble confers infravision to a distance of 60′. If the user already has natural infravision, their range is doubled.

If the Cat’s Eye is swallowed, the swallower gains 30′ infravision (or a natural infravision range increase of one-half) for a period of 1d4 days. After this passes, the Cat’s Eye may be recovered.

5 Comments to “Cat’s Eye
–Tuesday Treasure”

  1. Erin says:

    I like it, though I think I’d have the user hold it up to their eye to use (like a Stygian Witch). I’m naturally tempted to consider what would happen if someone replaced their real eyeball with it, but that idea’s been taken already, right?

    • Kilgore says:

      Probably a definite OGL violation, if one was keeping track.

      • Heh. Don’t want WotC sending Vecna(tm) after you do we?

        What got me thinking about holding it up to your eye was that you’d have one less hand free to do stuff. Trained response from years of DMing players who try to cram 9 actions into every round… 😉

        I like the swallow bit, too. Nice touch. I think the real attraction of this item is that it’s low key – definitely useful, with no danger of unbalancing the campaign. As always, well done!

    • Kilgore says:

      Oh, and the hold-it-up-to-the-eye idea makes perfect sense. I guess that wasn’t quite weird enough for me today.

  2. Consider it loved, weirdness of usage and all!