<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Lord Kilgore &#187; Tuesday Treasure</title>
	<atom:link href="http://www.lordkilgore.com/category/tuesday-treasure/feed" rel="self" type="application/rss+xml" />
	<link>http://www.lordkilgore.com</link>
	<description>Last seen entering the Lost Caverns some years ago. . .</description>
	<lastBuildDate>Sun, 22 Aug 2010 23:23:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Bracelet of Ventriloquism &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/bracelet-of-ventriloquism-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/bracelet-of-ventriloquism-tuesday-treasure#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:31:28 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2468</guid>
		<description><![CDATA[Bracelet of Ventriloquism This object allows the user to &#8220;throw&#8221; his or her voice up to 60&#8242;. Listeners get a 5% per point of INT over 12 to realize the trick. Rather than wearing the bracelet to use its power, the speaker much hold it up to his or her mouth and speak &#8220;through&#8221; it. [...]]]></description>
			<content:encoded><![CDATA[<blockquote class="white"><h2>Bracelet of Ventriloquism</h2>
<p>This object allows the user to &#8220;throw&#8221; his or her voice up to 60&#8242;.  Listeners get a 5% per point of INT over 12 to realize the trick.</p>
<p>Rather than wearing the bracelet to use its power, the speaker much hold it up to his or her mouth and speak &#8220;through&#8221; it.</p></blockquote>
<p>A standard sort of item with a standard sort of power that requires a non-standard method of use.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/bracelet-of-ventriloquism-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Haphazard Harp &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/haphazard-harp-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/haphazard-harp-tuesday-treasure#comments</comments>
		<pubDate>Tue, 13 Jul 2010 16:27:31 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2433</guid>
		<description><![CDATA[This item was in the dungeon I threw together for our 1st edition AD&#038;D last week: Haphazard Harp This huge instrument stands ten feet tall, is made of silver with platinum strings, and weighs at least a ton. A low musical hum emanates from the strings and the entire thing radiates strong magic. Anyone sleeping [...]]]></description>
			<content:encoded><![CDATA[<p>This item was in the dungeon I threw together for our 1st edition AD&#038;D last week:</p>
<blockquote class="white"><h2>Haphazard Harp</h2>
<p>This huge instrument stands ten feet tall, is made of silver with platinum strings, and weighs at least a ton. A low musical hum emanates from the strings and the entire thing radiates strong magic. Anyone sleeping overnight within ten feet of the haphazard harp has his or her healing rate doubled.</p>
<p>Those who dare strum the strings will be affected by the harp&#8217;s magic as follows:<br />
<strong>d12	<em>Effect</em></strong><br />
<strong>1.</strong>	<em>-1 INT</em><br />
<strong>2.</strong>	<em>-1 DEX</em><br />
<strong>3.</strong>	<em>-1 CON</em><br />
<strong>4.</strong>	<em>2d6 damage</em><br />
<strong>5.</strong>	<em>1d6 damage</em><br />
<strong>6.</strong>	<em>-1 to STR, WIS, or CHA and +1 to INT, DEX, or CON (player&#8217;s choice)</em><br />
<strong>7.</strong>	<em>2d6 damage and +1 to one ability score (player&#8217;s choice)</em><br />
<strong>8.</strong>	<em>Heal 2d6</em><br />
<strong>9.</strong>	<em>+1 STR</em><br />
<strong>10.</strong>	<em>+1 WIS</em><br />
<strong>11.</strong>	<em>+1 CHA</em><br />
<strong>12.</strong>	<em>Gain one level of expereince</em></p>
<p>The harp can only affect one individual once, though the healing benefit always works. It may have a limited number of charges before it teleports away to another location in this world or another, or perhaps it loses its powers if removed from the place where it is found.</p></blockquote>
<p>One character raised her WIS to 19 with it, another lost a point of CON and the bonus hit points that came with it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/haphazard-harp-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Exotic Eye Ring &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/exotic-eye-ring-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/exotic-eye-ring-tuesday-treasure#comments</comments>
		<pubDate>Tue, 25 May 2010 17:16:32 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2374</guid>
		<description><![CDATA[Exotic Eye Ring This item of unknown origin gives the wearer a sort of &#8220;sixth sense&#8221; which confers a +1 AC bonus, a +1 bonus to avoid being surprised, a +1 chance to discover secret or concealed doors, and a +1 chance to see visual illusions for what they are. Loss of DEX bonus to [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_2375" class="wp-caption alignright" style="width: 210px"><img src="http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/05/eye-ring.jpg" alt=" " title="eye ring" width="200" height="172" class="size-full wp-image-2375" /><p class="wp-caption-text"> </p></div>
<blockquote class="white"><h2>Exotic Eye Ring</h2>
<p>This item of unknown origin gives the wearer a sort of &#8220;sixth sense&#8221; which confers a +1 AC bonus, a +1 bonus to avoid being surprised, a +1 chance to discover secret or concealed doors, and a +1 chance to see visual illusions for what they are. Loss of DEX bonus to AC due to rear attacks is avoided while wearing this item.</p>
<p>If the wearer closes his or her eyes, he or she can &#8220;see&#8221; through the eye on the ring. Wearers using the ring in this manner forfeit the normal advantages listed above and may suffer penalties due to the limited nature of this vision. A blinded person wearing the ring can also use this power and gaze attacks are ineffective against this form of sight.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/exotic-eye-ring-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Cat&#8217;s Eye &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/cats-eye-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/cats-eye-tuesday-treasure#comments</comments>
		<pubDate>Tue, 13 Apr 2010 17:30:44 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2223</guid>
		<description><![CDATA[Emma squinted, barely breathing, trying to peer into the darkness. &#8220;Are they still out there?&#8221; she whispered as quietly as she could. Arthena was slowly scanning the darkness. She shook her head. Emma signed. &#8220;I didn&#8217;t think they&#8217;d ever leave.&#8221; She looked over at the cleric. &#8220;That marble of yours sure is handy. You can [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/04/cats-eye.jpg" alt="cats eye" title="cats eye" width="150" height="165" class="alignright size-full wp-image-2226" /><em>Emma squinted, barely breathing, trying to peer into the darkness. &#8220;Are they still out there?&#8221; she whispered as quietly as she could.</p>
<p>Arthena was slowly scanning the darkness. She shook her head.</p>
<p>Emma signed. &#8220;I didn&#8217;t think they&#8217;d ever leave.&#8221; She looked over at the cleric. &#8220;That marble of yours sure is handy. You can see in the dark just as good as ol&#8217; pointy-ears.&#8221; She clapped her friend on the back.</p>
<p>Arthena made a gagging sound and her hands flew up to her throat, a look of horror on her face. &#8220;Oh, no,&#8221; she choked.</em></p>
<blockquote class="white"><h2>Cat&#8217;s Eye</h2>
<p>When put in the mouth, this marble confers infravision to a distance of 60&#8242;. If the user already has natural infravision, their range is doubled.</p>
<p>If the Cat&#8217;s Eye is swallowed, the swallower gains 30&#8242; infravision (or a natural infravision range increase of one-half) for a period of 1d4 days. After this passes, the Cat&#8217;s Eye may be recovered. </p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/cats-eye-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Arrow of Sleeping &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/arrow-of-sleeping-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/arrow-of-sleeping-tuesday-treasure#comments</comments>
		<pubDate>Tue, 30 Mar 2010 12:59:40 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2027</guid>
		<description><![CDATA[Locklar gripped his sword, watching the as the gigantic monitor lizard stomped toward them. He glanced over at Deever. The elf was taking careful aim with his bow. &#8220;I&#8217;m thinking quantity is better than quality with this thing,&#8221; Locklar said. &#8220;Keep shooting until you&#8217;re out of arrows. Then get that curvy knife of yours and [...]]]></description>
			<content:encoded><![CDATA[<p><em>Locklar gripped his sword, watching the as the gigantic monitor lizard stomped toward them. He glanced over at Deever. The elf was taking careful aim with his bow.</p>
<p>&#8220;I&#8217;m thinking quantity is better than quality with this thing,&#8221; Locklar said. &#8220;Keep shooting until you&#8217;re out of arrows. Then get that curvy knife of yours and start poking it.&#8221;</p>
<p>Deever smiled. &#8220;I don&#8217;t intend to have to get that close.&#8221; Then he let his arrow fly.</p>
<p>Locklar was not surprised when the arrow struck the rampaging lizard. He had seen Deever&#8217;s archery enough to know that the elf didn&#8217;t miss often. What happened next, however, was not at all expected.</p>
<p>The lizard stumbled, crashed to the ground in a cloud of dust, and lay still. Locklar could barely believe his eyes. Or his ears.</p>
<p>&#8220;Is that thing&#8230;snoring?&#8221;</em></p>
<blockquote class="white"><h2>Arrow of Sleeping</h2>
<p>This valuable +1 magic arrow has the added ability that is will put any target it hits to sleep (save allowed) for 2d6 turns. A hit with a natural 20 does not allow the target a saving throw.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/arrow-of-sleeping-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Lightning Blast Hammer &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/lightning-blast-hammer-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/lightning-blast-hammer-tuesday-treasure#comments</comments>
		<pubDate>Tue, 23 Mar 2010 21:59:05 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=2022</guid>
		<description><![CDATA[Jorda picked up the finely-crafted hammer lying on the pedestal. &#8220;Nice balance,&#8221; the dwarf commented, hefting it in his hand. A lightning bolt was carved into the fine wooden handle. Locklar glanced up from looting one of the bodies of the berserkers who had been guarding the pedestal. &#8220;Don&#8217;t screw around with that thing. Tell [...]]]></description>
			<content:encoded><![CDATA[<p><em>Jorda picked up the finely-crafted hammer lying on the pedestal. &#8220;Nice balance,&#8221; the dwarf commented, hefting it in his hand. A lightning bolt was carved into the fine wooden handle.</em></p>
<p><em>Locklar glanced up from looting one of the bodies of the berserkers who had been guarding the pedestal. &#8220;Don&#8217;t screw around with that thing. Tell Mortigan to check for magic.&#8221;</em></p>
<p><em>The magic-user, who was busy looting another body, looked up and scowled. &#8220;I&#8217;ll be there in a minute.&#8221; He deftly slipped something into his pocket.</em></p>
<p><em>&#8220;What was that?&#8221; Locklar demanded.</em></p>
<p><em>&#8220;What was what?&#8221; Mortigan asked.</em></p>
<p><em>Ignoring them, Jorda fingered the hammer. There was a sizable diamond embedded in the handle near the lightning bolt and he tried to pull it loose.</em></p>
<p><em>The sharp clap of thunder burst in the room and a blinding flash of light sizzled across it toward the wall opposite the hammer&#8217;s head. It passed between the heads of Locklar and Mortigan, each of whom flung themselves backwards in shock.</em></p>
<p><em>A smoking chunk of the wall had been blasted away, leaving a smoking cavity in the stone.</em></p>
<p><em>&#8220;Yes,&#8221; said Mortigan, speaking loudly because of the ringing in his ears. &#8220;I have detected some magic in that weapon.&#8221;</em></p>
<blockquote class="white"><h2>Lightning Blast Hammer</h2>
<p>This warhammer provides no melee bonuses, though it can be used to strike opponents only hit by magic weapons. It has the power, three times per day, of firing a lightning bolt at a target up to 120&#8242; away. A normal to-hit roll with a +1 bonus is required.</p>
<p>The Lightning Blast Hammer contains a maximum of 36 charges. The damage the lighting delivers depends upon the number of charges remaining:</p>
<table style="height: 120px;" border="0" cellspacing="0" cellpadding="0" width="201">
<col width="83"></col>
<col width="64"></col>
<tbody>
<tr style="text-align: center;" height="20">
<td width="83" height="20"><span style="text-decoration: underline;"><strong>Charges   Left</strong></span></td>
<td width="64"><span style="text-decoration: underline;"><strong>Damage</strong></span></td>
</tr>
<tr style="text-align: center;" height="20">
<td height="20">25-36</td>
<td>1d12</td>
</tr>
<tr style="text-align: center;" height="20">
<td height="20">19-24</td>
<td>1d10</td>
</tr>
<tr style="text-align: center;" height="20">
<td height="20">13-18</td>
<td>1d8</td>
</tr>
<tr style="text-align: center;" height="20">
<td height="20">7-12</td>
<td>1d6</td>
</tr>
<tr style="text-align: center;" height="20">
<td height="20">1-6</td>
<td>1d4</td>
</tr>
</tbody>
</table>
<p>If the hammer reaches zero charges it loses all magical powers. It can be recharged by casting a shocking grasp spell and then holding it. Each spell restores one charge.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/lightning-blast-hammer-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bone Weapons &#8211;Tuesday Treasures</title>
		<link>http://www.lordkilgore.com/bone-weapons-tuesday-treasures</link>
		<comments>http://www.lordkilgore.com/bone-weapons-tuesday-treasures#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:40:52 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1914</guid>
		<description><![CDATA[Here are some quick samples of the sort of thing I wish I did more often: +2 Femur This 18&#8243; leg bone strikes as a mace +2 and does double damage vs. undead skeletons. Ogre Femur of Pounding This 3&#8242; long, 12 pound leg bone is a two-handed weapon that delivers 1d10 damage. On a [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some quick samples of the sort of thing I wish I did more often:</p>
<blockquote class="white"><h2>+2 Femur</h2>
<p>This 18&#8243; leg bone strikes as a mace +2 and does double damage vs. undead skeletons.</p>
<h2>Ogre Femur of Pounding</h2>
<p>This 3&#8242; long, 12 pound leg bone is a two-handed weapon that delivers 1d10 damage. On a natural to-hit roll of 20 it has a 2-in-6 chance of stunning the target for 2 rounds.</p>
<h2>Skull, Throwing</h2>
<p>This human-sized skull can be hurled (range as per oil flask) for 1d6 damage per hit. It automatically returns to the hand of its owner in 1 round (i.e., it can be hurled every other round.) It is possible to intercept the skull by capturing it with a net or similar tactics.</p>
<h2>Rib Cage Shield</h2>
<p>This item is fashioned out of the front half of a human-sized rib cage. It serves as a +1 medium shield and can cast a <em>hold person</em> (as per cleric spell) once per day on one target. The bearer of this shield suffers a -2 penalty to charisma in regards to lawful, good, or neutral characters but gains a +2 bonus to charisma in regards to chaotic or evil characters.</p>
<h2>Fibula Staff</h2>
<p>This huge leg bone (possibly from a giant?) acts as a +1 staff and gives lawful or good clerics a +2 bonus when turning undead. Chaotic or evil clerics do not get a bonus, but results of &#8216;T&#8217; or &#8216;D&#8217; on the turning table give the cleric control of the affected undead for 1 hour or 6 hours, respectively.</p>
<h2>Ettin Skull Helmet</h2>
<p>This device is fashioned out of one of the skulls of the giant two-headed humanoid minus the jaw. When worn as a helmet (using the eye sockets as eye holes), it provides a +1 bonus to armor class, strength, and all saving throws. Not usable by paladins or lawful clerics.</p>
<h2>Donkey Jawbone +1</h2>
<p>This toothed weapon delivers damage as per a short sword +1 except in the hands of an assassin-classed character, where it acts as a scimitar +1.</p>
<h2>Clutching Hand</h2>
<p>This is a skeletal human-sized hand. When hurled at an opponent (successful to-hit required, range as a dagger) it clamps its fingers around the target&#8217;s throat, doing 1d6 points of constriction damage per round. Beginning on the second round, a target may dislodge the clutching hand by making a successful save vs. death.</p>
<h2>Leg Hammer</h2>
<p>This human-sized skeletal leg with attached foot strikes for 1d8 damage when wielded as a two-handed weapon. If maximum damage is rolled, the target must save vs. wands or suffer an additional 1d8 damage from an extra &#8220;kick&#8221; delivered by the leg.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/bone-weapons-tuesday-treasures/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sickle Swords of the Exiles &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/sickle-swords-of-the-exiles-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/sickle-swords-of-the-exiles-tuesday-treasure#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:20:35 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>
		<category><![CDATA[Forbidden Jungle]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1852</guid>
		<description><![CDATA[Sickle Swords of the Exiles These weapons are cast of copper or bronze and usually heavily stained or tarnished by the ages. Often they have various runes or hieroglyphs inscribed on the blades. These slashing weapons have always been associated with a people known as &#8220;the exiles,&#8221; though who these exiles were, where they came [...]]]></description>
			<content:encoded><![CDATA[<blockquote class="white" ><h2>Sickle Swords of the Exiles</h2>
<p>These weapons are cast of copper or bronze and usually heavily stained or tarnished by the ages. Often they have various runes or hieroglyphs inscribed on the blades. These slashing weapons have always been associated with a people known as &#8220;the exiles,&#8221; though who these exiles were, where they came from, or what happened to them is a mystery.</p>
<p>The sickle swords of the exiles function as +2 long swords and are 75% likely to also possess a minor power. This power is not always beneficial. Some possible powers include:<br />
<div id="attachment_1856" class="wp-caption alignright" style="width: 219px"><img src="http://www.lordkilgore.com/wordpress/wp-content/uploads/2010/03/sickle-sword-209x300.jpg" alt="Sickle Sword of the Exiles" title="sickle sword" width="209" height="300" class="size-medium wp-image-1856" /><p class="wp-caption-text"> </p></div></p>
<ol>
<li>Double damage vs. poisonous creatures</li>
<li>Glow (as per light spell) 3 times/day</li>
<li>Walk on water for 1 turn 1 time/day</li>
<li>Know Direction 3 times/day</li>
<li>On to-hit roll of 20 damage caused (excluding +2 bonus) is healed in wielder</li>
<li>Wielder gains 60&#8242; infravision when holding sickle sword</li>
<li>Cause fear to all within 10&#8242; of the wielder when drawn</li>
<li>On to-hit roll of 1 cause 1d4 points of electrical damage to wielder</li>
<li>+2 reaction penalty when drawn</li>
<li>Requires save vs. magic to draw</li>
<li>Constantly emits low hum (-1 penalty to surprise rolls)</li>
<li>Specific monster gains +1 to-hit vs. wielder due to racial hatred of the sword</li>
</ol>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/sickle-swords-of-the-exiles-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Scepter of Turning Undead &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/scepter-of-turning-undead</link>
		<comments>http://www.lordkilgore.com/scepter-of-turning-undead#comments</comments>
		<pubDate>Wed, 24 Feb 2010 21:10:08 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1783</guid>
		<description><![CDATA[Locklar looked down at the rotting body at his feet. &#8220;What the hades just happened?&#8221; Emma poked at the putrid flesh with her spear. &#8220;One second he was trying to get rid of those skeletons, the next, he&#8230;he looked like&#8230;that.&#8221; &#8220;I didn&#8217;t want to attack him,&#8221; Locklar said. &#8220;But I had no choice. You all [...]]]></description>
			<content:encoded><![CDATA[<p><em>Locklar looked down at the rotting body at his feet. &#8220;What the hades just happened?&#8221;</p>
<p>Emma poked at the putrid flesh with her spear. &#8220;One second he was trying to get rid of those skeletons, the next, he&#8230;he looked like&#8230;that.&#8221;</p>
<p>&#8220;I didn&#8217;t want to attack him,&#8221; Locklar said. &#8220;But I had no choice. You all saw.&#8221;</p>
<p>&#8220;Yeah, we saw,&#8221; Emma said, putting a hand on his arm. &#8220;But we don&#8217;t know what it was.&#8221;</em></p>
<blockquote class="white"><h2>Scepter of Turning Undead</h2>
<p>In the hands of a cleric or paladin, this scepter carved from bone grants a +2 bonus to attempts to turn undead. When used by others, it grants the ability to turn undead as a cleric four levels lower than the user&#8217;s current level. In addition, holding the scepter grants immunity to the special attacks of undead, such as a mummy&#8217;s rotting touch, a vampire&#8217;s charm, a ghoul&#8217;s paralyzing touch, or the feared level drain. It does not, however, protect from physical damage from melee attacks or from standard magic such as that used by spell-casting undead like vampires and liches.</p>
<p>These benefits do not come without risk, however. If an attempt to turn undead fails, the character must immediately roll again on the turning table and <em>turn into</em> the form of undead their roll specifies. (Example: if they normally need a 7 to turn a zombie and a 10 to turn a wight, a roll of 7 indicates that they have <em>turned into</em> a zombie and a roll of 9 indicates that they have <em>turned into</em> a wight.) This effect lasts for 2d6 turns. Those who turn into intelligent undead retain their mental capabilities but may be overcome by the undead&#8217;s instincts.</p>
<p>A roll higher than the highest required turning number indicates that the character has saved against turning into undead (Example: if the most powerful type of undead a cleric can turn is a mummy with a roll of 11 or better and the character rolls a 12, he avoids <em>turning into</em> undead.)</p></blockquote>
<p>&#8220;Turning undead&#8221; has a whole new meaning if you find this item. Inspired by <a href="http://odd74.proboards.com/index.cgi?board=menmagic&#038;action=display&#038;thread=3231">this thread at OD&#038;D Discussion</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/scepter-of-turning-undead/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Repeating Blowgun &#8211;Tuesday Treasure</title>
		<link>http://www.lordkilgore.com/repeating-blowgun-tuesday-treasure</link>
		<comments>http://www.lordkilgore.com/repeating-blowgun-tuesday-treasure#comments</comments>
		<pubDate>Wed, 17 Feb 2010 00:40:28 +0000</pubDate>
		<dc:creator>Kilgore</dc:creator>
				<category><![CDATA[Tuesday Treasure]]></category>

		<guid isPermaLink="false">http://www.lordkilgore.com/?p=1674</guid>
		<description><![CDATA[&#8220;I see you&#8217;ve traded in your spear for a short staff,&#8221; Mortigan observed. Locklar pretended not to hear, but the magic-user was undeterred. &#8220;Needed a walking stick?&#8221; Locklar just kept walking, the feathers attached to the top of the five-foot pole waving in the breeze. &#8220;Back been bothering you?&#8221; Locklar sighed and turned to his [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;I see you&#8217;ve traded in your spear for a short staff,&#8221; Mortigan observed.</p>
<p>Locklar pretended not to hear, but the magic-user was undeterred.</p>
<p>&#8220;Needed a walking stick?&#8221;</p>
<p>Locklar just kept walking, the feathers attached to the top of the five-foot pole waving in the breeze.</p>
<p>&#8220;Back been bothering you?&#8221;</p>
<p>Locklar sighed and turned to his companion. &#8220;Just keep wheedling, spell slinger.&#8221;</p>
<p>Mortigan nearly offered a snappy comeback, but decided against it. Best not to take chances, he decided.</em></p>
<blockquote class="white"><h2>Repeating Blowgun</h2>
<p>When blown through forcefully, a magical dart is fired from this long, narrow wooden tube. A normal to-hit roll is required, with standard missile adjustments applied. A hit causes 1d4 points of damage. Two darts may be fired per round for a number of rounds equal to half the user&#8217;s constitution (rounded up). After that, only one dart may be fired per round until the user has rested (no firing) for five minutes.</p>
<p>The weapon&#8217;s ranges are dependent upon its length:</p>
<table width="200" height="20" cellpadding="3" cellspacing="0" align="center" summary="" border="1">
<tr>
<td align="center">Length</td>
<td align="center">Short</td>
<td align="center">Med</td>
<td align="center">Long</td>
</tr>
<tr>
<td align="center">4&#8242;</td>
<td align="center">20&#8242;</td>
<td align="center">40&#8242;</td>
<td align="center">60&#8242;</td>
</tr>
<tr>
<td align="center">5&#8242;</td>
<td align="center">30&#8242;</td>
<td align="center">60&#8242;</td>
<td align="center">90&#8242;</td>
</tr>
<tr>
<td align="center">6&#8242;</td>
<td align="center">40&#8242;</td>
<td align="center">80&#8242;</td>
<td align="center">120&#8242;</td>
</tr>
</table>
<p></p>
<p>10% of these weapons deliver a paralyzing poison (1 turn duration, save allowed) on a natural to-hit rol of &#8217;20.&#8217;</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.lordkilgore.com/repeating-blowgun-tuesday-treasure/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
