Category Archives: Explosive Runes

Explosive Runes – 29 May 2009

Giant Monster Arm Giant Monster Arms appear as arms only. No one has ever seen the body to which one is attached. Typewritten Character Sheets AD&D sheets that scream old-school like few others. Octopus Wednesdays #1 By numbering this entry … Continue reading

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Explosive Runes – 22 May 2009

The Folly of “Realistic” Rules Remember: GAME, not SIMULATION. A Different Perspective: Changing the dynamic with a different metaphor I’ve been wondering about incorporating playing cards into my games a bit more. (One thing that jumps immediately to mind is … Continue reading

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Explosive Runes – 08 May 2009

West Marches style campaign – update I’d sure like to set up an ongoing “West Marches style” game. (Yes, the concept is only about 35 years old, not some new-fangled thing like the kids think.) I hate gaming at home … Continue reading

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Explosive Runes – 01 May 2009

Perception, Senses, and Searching in Roleplaying Games This is something I’ve been struggling with lately as I try to eliminate the basic roll to find secret doors and such. Castle of the Mad Archmage Update Level 5: The Deeps Thoughts … Continue reading

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Explosive Runes – 24 Apr 2009

Dungeon Delve WTF Sounds like WotC discovered that loads of 4e players dig old school playing, so they capitalized by making…something else. The Real Problem With Players Controlling “Story” Being able to ensure, due to mechanics as much as due … Continue reading

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Explosive Runes

Here are a few interesting links for a Friday afternoon: First a few posts on the Old-School/Retro-Clone/Fundamentalist issue: Old School vs. New School at Lord of the Green Dragons Clean Up on Aisle 5 at Lamentations of the Flame Princess … Continue reading

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