Author Archives: Kilgore

Killed by Goblins

I’ve been working on B/X combat using a grid and testing some things, using the Caves of Chaos in B2: The Keep on the Borderlands. I keep a stack of characters on 3×5 index cards ready at all times, and … Continue reading

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Acolytes and Scrolls

Just ran into an issue that I don’t believe has ever come up in one of my Classic D&D games before: a 1st-level cleric came into possession of a clerical scroll with two spells. Can 1st-level clerics cast the spells … Continue reading

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B/X Spells and Spell Books

I am trying to clearly codify the way that magic spells and magical research work in my Kilgore’s B/X game. I’ve been tinkering with things for years but am now trying to more-or-less set things in stone. My recent post … Continue reading

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Range:0 for Read Magic

At the beginning of the year, I underwent that age-old ritual of letting go of all my houserules and returned to the game As It Was Written, in this case 1981’s B/X Dungeons & Dragons. While I do have a … Continue reading

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49 Dragons

B/X D&D does not use the age categories that 1e AD&D used, but it does note that the listings in the Monsters section (pages B33-34) are for “average-sized” specimens and that dragons generally range from 3 hit dice smaller to … Continue reading

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Learning the Hard Way

Was listening to an episode of the Wandering DMs while doing some housework after failing my save vs. Dirty House. It was their episode on Learning D&D and they discussed their own experiences, learning from the books vs. learning from … Continue reading

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4d6 Drop Lowest

The more I read, play, and think about the B/X rules, the more I find myself undoing the various houserules and “fixes” I’ve implemented over the years. The more I work out what the rules really say and the more … Continue reading

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Encumbrance (Optional)

A post on Facebook brought up a question about encumbrance in B/X D&D. The poster was confused about how the optional system on page B20 worked. His confusion stemmed from the fact that, though it isn’t really very clear, B/X … Continue reading

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