Author Archives: Kilgore

In-Person Old-School

Forgot to mention that I recently got in my first in-person B/X game for over a year. It was also the first time I’d gamed in-person with my son since about 2015. So it was great. Also the first time … Continue reading

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Mayday, Mayday…

Recently, I did a little Traveller starship combat using the Book 2 vector system. Today, I decided that May Day was a great time to do a little Mayday using the standard rules rather than the Traveller-ized system I generally … Continue reading

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Twilight: 2000 NPC Motivation Card System

Back in the 1980s I followed the development of GDW’s Twilight: 2000 game in their newsletter and picked it up shortly after it’s release. Unfortunately, despite liking the system and absolutely loving the concept and setting details, we never really … Continue reading

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25% Sale at D&D Beyond

One of the things I like the most about 5E are the online tools and apps at DNDBeyond.com. Very useful and getting better all the time. I like that it’s a RAW implementation of the character rules and can be … Continue reading

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City Encounters

A comment online made me look to see what I’d ever written about the City Encounters supplement by Matt Finch. And it turns out I’ve written nothing about it, which is weird because I think it’s one of my favorite … Continue reading

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What’s our vector, Victor?

Most of the Traveller starship combat we’ve ever done was “theater of the mind”-style descriptive. More recently, I’ve used Mayday rules a few times. I’ve never even tried the Starter Traveller band system, though I think it would probably work … Continue reading

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50th Anniversary of the first Blackmoor Game

April 17th: 50 years ago today, a group of gamers gathered in the basement of the Arneson home in St.Paul, Minnesota. They were there for the monthly meeting of their war game club, the Midwest Military Simulation Association. For the … Continue reading

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Character Sheet for B/X and OSE

Here is my one-sided sheet for my Kilgore’s Advanced Old-School Essentials (KAOSE) game. It uses the letter codes from OSE for saving throws and abilities, but should be usable in almost any oldschool D&D game. It’s very basic, which is … Continue reading

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