Locklar looked at the small gold disk with an emerald mounted in the center, then handed it over to the foul-smelling robed figure.
“Thank-you, my son,” the old man said to him. “May the Mother Earth be kind to you.” The man then turned and hurried off.
Locklar looked after him, frowning.
“He sure was in a hurry to buy that and get out of here,” he observed. He checked the coins the man had given. “His platinum looks fine, though.”
He looked again as the man all but ran out the front gate of the city into the woodlands beyond.
“Are you sure that thing wasn’t magical?” he asked Mortigan.
The mage shrugged. “Arthena checked all the loot from that troll lair.”
Arthena looked up suddenly. “No…” she said slowly. “You told me you would. You said I–what was it again?–‘was having trouble detecting the more sophisticated dweomers.'”
Locklar looked from one to other, then at the gate the man had just passed through. “So neither of you tried to detect magic on any of that stuff before we sold it for ale money?”
Amulet of the Elements
These circular golden talismans are each set with a small gemstone. When worn around the neck, each provides special abilities and protections as well as vulnerabilities:
Air (Diamond): Feather fall without damage from heights 10′ or greater up to 3 times/day, Save at +2 vs. attacks or effects involving air or fire, Save at -2 vs. attacks or effects involving water. Earth (Emerald): Assume tree shape (as druid spell) for 1 hour 3 times/day, Save at +2 vs. attacks or effects involving earth or water, Save at -2 vs. attacks or effects involving air. Water (Sapphire): Water breathing, Save at +2 vs. attacks or effects involving water or fire, Save at -2 vs. attacks or effects involving earth. Fire (Ruby): Produce flame (as per druid spell) for 5 rounds 3 times/day, Save at 2 vs attacks or effects involving fire or air, Save at -2 vs. attacks or effects involving water.