Just fired off my entry, The Heart of Darkness, into this year’s contest.
You’ve got a couple days left: contest closes March 1, 0:00 GMT. That’s GMT, folks, so American dungeon designers do not think you’ve got until midnight Sunday night, February 28th. You’ll miss by a few hours.
The original concept I’d been thinking about for a while turned into something else completely as I started, based in part on an audiobook I was listening to at the time. It really stretches the definition of “dungeon.” As in, “um, Kilgore, do you even know what a dungeon is?” But I entered it anyway.
Last year I scored an honorable mention, so I figure I’ve used up my chances. So why not have a little fun?
I’m hesitant to post it at this time because I am going to be making use of it in a game that begins on Friday, so I’ll hold off for now.




Good move.
Keep us on the edge of our seats, and publish the results of the session.
My plan exactly.
I sent in my entry as well. My group will be going through it next weekend.
The plan to put a contest entry into play from the get-go is a good one. Beats something designed solely for the contest.
I was sort of floundering with my idea until I got a focus by deciding to design it with a specific game in mind. Once I had a set purpose, it sort of fell together and is a lot better than had originally envisioned.
Like I said in the post, my entry is not a “dungeon” and might not even get considered in the contest. But either way I’ve got good material that I’m excited to put to use.